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December 3, 2013 08:00 AM
 
by B.N. Reporter
 
SCS Software - makers of vehicle simulation games including 18 Wheels of Steel Series, Bus Driver, and Euro Truck Simulator - has announced the imminent release of "SCS Blender Tools" that are designed to help its modding community to 'reverse engineer its game formats." The announcement was made through SCS Software Blog November 29, 2013. How good will the "Tools" be? SCS Software says:

"The SCS Blender Tools we are building are going to be 100% "developer grade". The package will be using exactly the same approaches and workflows we use for creating our games, in fact some people on SCS team plan to start using them on a daily basis, replacing current tool pipeline. With SCS Blender Tools, it will be possible to comfortably create models, texture them, assign and tweak correct materials, and export everything to the engine.

"The plan is that with SCS Blender Tools it will cover everything - from the simplest models of buildings to fully fledged trucks, just as us developers are doing it. With provided documentation we hope to see even higher quality creations from our modding community. With community-created assets in source form compatible with SCS Software's internal processes, and with the map editor a native part of the game itself, this may open up huge opportunities for the future.

What's the reason for choosing Blender for the tool development? SCS Software notes: "Blender is fast, flexible, with good documentation and most importantly Free, without need to worry for having expensive licenses for commercial packages like Maya or 3d Studio Max."

Check out more details through SCS Software blog at:
http://blog.scssoft.com/2013/11/scs-blender-tools.html

Related Links:
1. http://blog.scssoft.com/2013/11/scs-blender-tools.html
2. http://www.scssoft.com/

Views :
10708
Registered Date :
2013.12.03
16:25:17 (*.27.128.29)
Trackback :
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Article URL :
http://blendernews.org/xe/5900
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