May 21, 2012 8:00 AM
by B.N. Reporter
Among some of the notable Blender tutorials released lask week was the one by Greg Zaal from Blendernerd.com on Subsurface Scattering in Cycles. Greg's method is adding an additional model--with regular defuse material--that would represent bones and body tissues inside the organic model and using a simple node setup for skin. As the illustration above shows, the result seems quite impressive--something that was unattainable through Blender Internal.