January 16, 2018, 1:00 PM
by Editor in Chief
A two-time winner of the Render of the Week Award is back with another amazing concept art! Check out his story of how he came to create this inspiring work.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of January 15, 2018: Pascal Deraed.
Title: Tribute to 1995 Ghost in the Shell (personal project)
Genre: Concept Art & Modeling
My name is Pascal Deraed and I am a teacher at a Cutting Edge Computer Game Education program in the South of Sweden. I even do freelance work mostly within architecture. With that said, I use all kinds of software but Blender is definitely my number one.
About "Tribute to 1995 Ghost in the Shell" (personal project):
A bit more than a year ago a friend of mine, Lezly Prager had this idea to do a 3D remake of 1995 Ghost in the Shell but knew already that he would not be able to do all the work by himself. We chatted about the idea and then he asked me if I would be interested to be part of the project, which I of course accepted. The same way he asked a third person, Max Maurel who also accepted the challenge.
Lezly would take care of all VFX and post prod. Max would take care of the Characters and I would create all environmental scenes. I also took care of all mechanical parts on the short movie poster.
When my work was done, I had difficulties leaving this awesome project. This is why I decided to create this Cyborg as a personal tribute to Ghost in the Shell and to our project itself.
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