June 22, 2017 12:00 AM
by B. N. Reporter
In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s). If you would like to have your works featured in this series, please submit your professional-quality Arch viz
to www.blenderartist.org, artstation.com or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief
How good is Blender as an arch viz tool? Where can you locate competent studio or a freelancer for commission? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.
House in the Woods
by Adam Zorian Radziszewski
I was born in Poland. I graduated Civil engineering at Bialystok Technical University but I've never wanted to be an engineer. 5 years ago I moved to The Netherlands where I started to learn Blender and how to make architectural visualizations. A few months ago I decided to start my own company - AZR Studio, focused on archviz. I'm using Blender to model scenes for Cycles/Corona/Unreal Engine 4.
About "House in the Woods:"
My portfolio is still in progress. Many renders that I have on my website were rendered months ago. The project above was created especially for my portfolio. Also I wanted to check how participle settings work with Corona Standalone. Used textures came from Poliigon.com. I baked dirt on building texture using Cycles. Trees used in the scene came from www.evermotion.com. It was created for Cycles - but if you have textures it is possible to recreate materials into Corona nodes. Grass object is a free 3d model which I found on the Internet. I was focused on designing environment so I didn't have to spend a few days designing the building. Like everyone I found inspiration on the web. (Photos: http://www.tres-studio-blog.com/2013/01/casaestudio-en-formentera-la-casa-que.html.) I'm using Blender modifiers to change geometry a lot - for example ground plane has got displacement modifier with nice looking ground displacement map from Poliigon.com