September 2, 2013 8:00 AM
by Editor in Chief
One of the hot topics that made news last week was the release of Octane Render for Blender - probably the first commercial external render engine tightly integrated into Blender. Some view the Chaos Group is making a similar move by hiring an artist well-known as a Blender plugin developer for Vray. It's a welcome news to have competent commercial external render engines for Blender. Some might wonder, though, "How much will they excel Cycles or Blender Internal? Do they? If not, will they?" Some artists have already begun testing out renders with the new external render engine. And this week's winner is one of them.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 2, Enrico Cerica -- a four-tme champion.
Title: "Car Was ... "
Genre: Environment Design
Renderer: Octane Render for Blender
About "Car Was ... :"
This is the first project I made using the new and very promising version of Octane fully integrated into Blender (Still in beta).
I recently discovered on the net some very impressive images about the decline of Detroit, very sad but very strong and inspiring. I was really fascinated by some shot series probably well known by some of you, with wonderful buildings witness of a very thriving period. Those images inspired me for a new project where once again the texturing would be one of the biggest deals considering the CUDA limitation of 64 RGB textures and 32 BW textures. I used several reference photos to set up the scene.
Firstly, I rendered the image in color and finally decided to go for a high de-saturated version with some residual color spots to get something stronger. I used two GTX580 for the rendering in 3840x2200, the final image is downsized in 1920x1100. As often I made one shot with sun light and another one with HDR lighting and mixed them. Rendering time for the sun shot was about 20 min with the pathtrace mode about 40 min for the HDR one.
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