December 13, 2016 1:00 PM
by Editor in Chief
Free accessibility to Blender's API has allowed talented to developers to create tools--addons--in Blender that gives distinct advantage over other tools with undisclosed API. One such area would be hard surface modeling. It's very likely that this week's winner has chosen Blender for his hard surface modeling workflow.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of December 12, 2016: Victor Karp.
Title: "Rail-mounted Sci-Fi Gatling"
My name is Victor Karp, I'm currently working as the Lead Environment Artist at Piranha Bytes in Germany. I discovered my passion for creating 3D environments ten years ago when I started making Quake 3 maps and have lately been focusing more on hard surface modeling.
About "Rail-mounted Sci-Fi Gatling:"
This started out as an attempt to improve my hard surface skills, initially with the creation of a low poly mesh in mind. I kept coming back to the project, added more and more smaller details and decided to go for a high poly rendering instead.
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