LATEST ONLINE TUTORIALS WORTHY OF NOTE
- June 28, 2014 - JUSTIN (TIPS): Three Methods to Render Wireframes
- June 26, 2014 - BLENDERGURU (Cycles): 7 Ways to Get Rid of Fireflies Once and for All
- June 26, 2014 - JOHNNY MATTHEW (TIPS): Striping a Curve in Blender/Cycles
- June 24, 2014 - JOHNNY MATTHEW (TIPS): How to Tansfer Your Blender Movie to the Big Screen
- June 24, 2014 - BJÖRN SONNENSCHEIN (TIPS): Softening Skins in Blender
- June 23, 2014 - BLENDER STEVE (Modeling): Create Realistic Low Poly Rocks - Beginner Blender Tutorial
- June 19, 2014 - BLENDERGURU (Volumetric): Create Light Rays in Cycles Using the New Bolumetrics
- June 19, 2014 - ANGEL ROLDAN (Rigging): The DarkWing Rigging Project
- June 17, 2014 - BLENDERCOOKIE (GLSL): Realtime GLSL Lighting and Shading
- June 9, 2014 - BLENDERFANTASTIC (TIPS): Making Rain with Blender
- June 8, 2014 - KILBEEU (SIMULATION): Creating Volumetric Clouds with Smoke Sim
- June 3, 2014 - SPELLE (TIPS): HDRi Lighting Tricks
- June 3, 2014 - JOEL BERNIS (Rigging): How To Rig An Arrow
- June 3, 2014 - Михаил Родионов (BI): Create V-ray-like Interior Rendering Using Blender Internal Renderer
- June 2, 2014 - LELL (Game): Creating an Animatable Helicopter for Unity with Blender
- June 2, 2014 - XRG (Texturing): Reprojection Painting Tutorial
- June 1, 2014 - BLENDERCOOKIE (Modeling): Sculpting Rocky Formations
- MAY 30, 2014 - XRG (Texturing): Hand Painted Textures in Blender
- MAY 29, 2014 - BLENDER BRO (VSE): Audio Mixdown
- MAY 27, 2014 - SARDI PAX (Volumetric): Create Light Rays in Cycles Using the New Bolumetrics
- MAY 21, 2014 - BLENDERDIPLOM (MODIFIERS): Laplacian Deform Modifier
- MAY 21, 2014 - BLENDERDIPLOM (MODIFIERS): Wireframe Modifier
- MAY 18, 2014 - SPELLE (Modeling): Tutorial: How to Make a Grass Field
- MAY 14, 2014 - WALDO BRONCHART (TIPS): Blender 2.70 Shortcut Overview
- MAY 13, 2014 - BJOBERNIS (TIPS): Locking layers
- MAY 12, 2014 - BLENDERTALKIES (MODELING): Speed Modeling a Shopping Basket In Blender
- MAY 12, 2014 - DALAI FELINTO (TIPS): Cycles Baking
- April 24, 2014 - BJÖRN SONNENSCHEIN (COMPOSITION): Feathering Nodes
- April 23, 2014 - BLENDERGURU (SIMULATION): How to Make Towels
- April 21, 2014 - SAPHIRES (TIPS): Blender to Sketchfab
- April 20, 2014 - BLENDER STEVE (TIPS): Create Realistic Animated Trees
- REYNANTE (TIPS): Using the Edit Linked Library Addon
- SCULPTCOOKIE (Sculpting): Planes of the Face
- BLENDERCOOKIE (Overview): Blender 2.70 Overview
- ENRICO CERICA: River Side
- SPELLE (TIPS): Modelling a Shrub procedurally with the Space Tree add-on
- REYNANTE (TIPS): Changing Color Values
- SARDONICUS PAX (TIPS): Learn How to Create Dew Drops with Metaballs
- ENIGMA TOOTS (TIPS): Adding Clouds to Blender Cycles' Sky Texture
- BLENDER STEVE / VFX: Beginner Blender VFX Tutorial Greenscreen - Masking!
- SEBASTIAN KÖNIG / TIPS: Zero Weighted Tracks
- BLENDERCOOKIE / TIPS: Modeling with the Poke Tool
- BLAIRWILEMS / TIPS: 12 Useful Blender Settings That Aren't Enabled by Default
- BLENDERCOOKIE / TIPS: Noise Reduction with the Compositor
- OLAV BERGSVIK / TIPS: Looptools
- OLAV BERGSVIK / TIPS: Mesh to Curve
- PATRICK DAVID / TIPS: 2.5D Parallax Animated Photo Tutorial
- DANIEL KREUTER: Baking Textures with Cycles
- MICHAEL BERHANU / TIPS: How to Create ID Masks in Blender
- PIGART / TIPS: Creating Sweet Gradients
- UNITEDFILMDOM / TIPS: Blender Trigger Script
- BLENDERGURU / SIMULATION: Introduction to Rigid Body Simulations
- BLENDERCOOKIE / TIPS: Modeling Stones with the Displace Modifier
- CGMASTERS / TIPS: Audio Visualization
- BLENDERCOOKIE / SIMULATION: Modeling with Cloth Simulation in Blender
- FRANCOIS / TIPS: Blender as a Morphing Tool
- TUTORIALTUESDAYS / MODELING: Intro to Procedural Modeling
- SPELLE / MODELING: Using the Grid Fill Tool
- BLENDER TUTOR / SIMULATION: How to Create a Fireball in Blender
- RAY MAIRLOT / TIPS: Inflating Text Effect
- BLENDTUTS / RIGGING: How to Rig a Leg and Foot in Blender
- SPELLE / MODELING: Retopology: 5 quick ways
- BLENDERGURU / MODELING: Christmas Tree Tutorial
- ONEMINUTE / MODELING: How to Make Walls with Windows that Have Nice Topology
- BLENDTUTS / VSE: Editing Videos with Blender
- BLENDERCOOKIE / MODELING: Baking Normal Maps with Blender and XNormal
- LUCAS FALCAO / MODELING: Making of 'Betty'
- SPELLE / MODELING: Making of 'The Brushes'
- BNBGOBO99 / MODELING: Inkscape to Blender
- BLENDERCOOKIE / MODELING: Creating Antelope Canyon
- BLENDERGURU / MODELING: How to Make a Cave
- PROCESSDIARY / VSE: Video Editing in Blender - Transitions
- BLENDBLEND / MOTION GRAPHICS: Call of Blender
- BLENDER TUTOR / TIPS: How to Composite the Mist Pass in Cycles
- DAVID MCSWEEN / VSE: Blender Grid Warp Effect
- BLENDERCOOKIE / CYCLES: Introduction to Blender's Node Groups
- BLENDER DIPLOM / HAIR & FUR: Fur with Cycles and Particle Hair
- BLENDER DIPLOM / SIMULATION: Cool Slow Motion Fire in Blender
- BLENDTUTS / TIPS: Edit Mode Selection Tricks
- BLENDERCOOKIE / COMPOSITING: Compositing Smoke Simulations into Cycles Renders
- BLENDERCOOKIE / TIPS: Randomizing Leaf Color
- RAY MAIRLOT / TIPS: How to Create an Icing Effect
- SEBASTIAN KÖNIG / TIPS: UV SCULPTING
- MANLEY GAGE / VFX: Blender Cloud Tutorial
- BLENDERCOOKIE / SIMULATION: Working with Obstacles and Smoke Simulations in Blender
- VSCORPIANC / Grease Pencil: Basics: Draw Freehand & Straight lines
- BLENDERCOOKIE / Dissolving Logos into Smoke with Blender
- BLENDERGURU / How to Make a Cliff in Blender
- BLENDERCOOKIE / TIPS:Using Blender's Copy Attributes Addon
- CGMASTERS / TIPS: Texture Wipe Effect
- BLENDTUTS / TIPS: How to Make a Video Look Old
- FERMI CG / MOTION GRAPHICS: Dynamic Glass Titling in Blender
- BLENDERCOOKIE / TIPS:Setting Up a Render Farm
- BLENDERCOOKIE / TIPS: Using The Grid Fill Modeling Tool in Blender
- BLENDERCOOKIE / ADDON: Mesh Lint ("Spell-checking" Topology)
- RAY MAIRLOT / TIPS: Ice Crack and Shatter Text Effect
- BLENDERCOOKIE / TIPS: Using The Edit Linked Library Add-on in Blender
- CARL IRWIN / OpenGL: Transparency & DOF Particles
- EVERMOTION / TIPS: 8 Methods of Cutting Holes
- BLENDERCOOKIE / TIPS: Using Brush Textures for Painting and Sculpting
- BLENDER TUTOR / TIPS: How to Render a Shadow Pass in Cycles
- BLENDTUTS / TIPS: How to Create After Earth's Organic Map Effect
- BLENDERCOOKIE / COMPOSITING: Working with Alpha Edges for Compositing in Blender
- BLENDTUTS / COMPOSITING: Chroma Key & Lightwrapp
- BLENDTUTS / SIMULATION: Ocean Simulations (Part 2)
- BLENDER TUTOR / MOTION GRAPHICS: How to Create a Frosted Glass Material in Blender
- MINIMA EXPRESSION / FREESTYLE: CYCLES TOON SHADING TUTORIALS
- BLENDERWIZ / FREESYLE: FREESTYLE TUTORIAL (How to make a blueprint)
- NICOTACOCOM / TIPS: MOVIE TEXTURERIG ON BLENDER 2.67
- DAVID MCSWEEN / VSE: DIY VSE Wipes
- BLENDERHD / SIMULATION: HOW TO MAKE EXPLOSIONS IN BLENDER
- BLENDERGURU / MODELING: HOW TO CREATE REALISTIC BREAD
- BLENDERSUSHI / MODELING: RANDOM GENERATIVE MODELING TECHNIQUW, PEBBLES AND STAR FISHES
- BLENDERCOOKIE / TIPS: USING THE GOB ZBRUSH APPLINK WITH BLENDER
- BLENDERCOOKIE / CYCLES: CREATING AN UBER SHADER IN CYCLES
- MOOKIE / MODELLING: CREATE TANGLED JUMPING ROPE IN BLENDER
- BLENDERSUSHI / SCRIPTING: Advanced Procedural Flipping Cards Effect
- BLENDERCOOKIE / SCRIPTING: Creating a Custom Menu with Python Scripting
- VSCORPIANC / MODELING: Blender Texture Projection Painting for Beginners
- BLENDTUTS / SIMULATION: Ocean Simulations (Part I)
- RAY MAIRLOT / DINAMIC PAINT: Paint Brush Text Effect
- NICO TACO/ BULLET PHYSICS: Scale Comparison of RigidBody in Blender 2.67
- BLENDERCOOKIE / TIPS & TRICKS: Using the Operator History in Blender
- BLENDERGURU / MODELLING : How to Make Cherry Blossom Flowers
- BLENDERCOOKIE / RIGGING: Rigging a Spiral Phone Chord in Blender
- ABINAL / 2D ANIMATION: Hair Rig
- BLENDBLEND / MOTION GRAPHICS: Text Blend
- CARL IRWIN / OpenGL: Blender 2.6 OpenGL Render
- BLENDTUTS / MODELING: Nuts & Bolts Modeling (Part II)
- BLENDTUTS / MODELING: Nuts & Bolts Modeling (Part I)
- BLENDERSUSHI / MODELING: Modifier x Python / Lattice Modifier
- TAMIR LOUSKY / ADD-ON: Save Render Layers and Passes to Separate Files
- RAY MAIRLOT / VFX: Light Writing Text Effect
- BLENDERCOOKIE / SCULPTING: Introduction to Dynamic Topology Sculpting in Blender
- DOLF VEENVLIET / 3D PRINTING: Blender for 3D Printing
- BLENDERGURU / MODELLING : How to Make a Rainy Window
- BLENDERCOOKIE / RIGGING: Quick Rigging with Rigify
- BLENDERPEDIA / MODELING: Realistic Street Modeling
- SANCTUARY / MODELLING: How to Convert a Dyntopo Sculpt into a Multires One
- WALDO BRONCHART / TIPS: Blender 2.66a Keyboard Shortcuts
- CGMASTERS / VFX: WIZARD-BLAST SMOKE EFFECT
- CGMASTERS / VFX: CAMERA MAPPING AN ISLAND
- BLENDBLEND / BULLET PHYSICS: BULLET FORCE
- BLENDERCOOKIE / SCRITPING: TASK AUTOMATION WITH PYTHON SCRIPTING IN BLENDER
- BLENDERPEDIA / COMPOSITING: THE BASICS OF SCENE COMPOSITING
- BLENDTUTS / CYCLES MATERIASL: THEA MAGIC MINERAL
- BLENDERGURU / VFX: CAMERA MAPPING!
- BLENDERPEDIA / ENVIRONMENT MODELLING: HOW TO CREATE A JUNGLE SCENE
- BLENDERSHSHI / ANIMATION: MANY OF BLENDER'S HIDDEN FEATURES
- TAMIR LOUSKY / ADD-ON: ASSIGN RANDOM MATERIALS TO MESH FACES (UPDATES)
- DWARMENPRODUCTION / BASICS: OJBECT ORIGIN
- BLENDERCOOKIE / MODELING: NON-DESTRUCTIVE MODELING WITH SHAPE KEYS IN BLENDER
- UMBERTO OLDANI / MODELING: HOW TO CREATE A GREEK CORNER WITH BLENDER
- BLENDERCOOKIE / MODELING: USING THE F2 ADD-ON
- BLENDERCOOKIE / MODELING: MODELING WITH CLOTH SIMULATION IN BLENDER
- BLENDERSUSHI / MODELING: POSITION ALONG CURVE & REBUILD CURVE IN BLENDER
- BLENDERCOOKE / COMPOSITING: CREATING MIST IN BLENDER AND CYCLES WITH Z DEPTH
- ANNEX2NOTHING / MODELLING: MODELLING IN BLENDER & MAYA
- BLENDERSUSHI / VFX: VANILLA FIRE AND SMOKE
- BLENDERCOOKE / HAIRS: STYLING AND RENDERING LONG HAIR WITH BLENDER AND CYCLES
- BLENDERCOOKE / SIMULATIONS: USING RIGID BODY PHYSICS TO CREATE A FALLING BUTTON IMAGES
- BLENDERCOOKE / CYCLES: USING BLENDER'S LIGHT PATH NODE IN CYCLES
- EDIGFX.DE / FLUID SIMULATION: MULTI LAYER FLUID SIMULATION ANIMATION TUTORIAL
- BLENDERCOOKIE / OVERVIEW: BLENDER .66
- BLENDERGURU / OVERVIEW: 3 MASSIVE FEATURES OF BLENDER 2.66
- BLENDERCOOKIE / COMPOSITING: USING BLENDER'S BILATERAL BLUR COMPOSITING NODE
- BLENDERGURU / HAIRS: HOW TO RENDER HAIR IN CYCLES
- BLENDERDIPLOM / PYTHON SCRIPTING: AREWO - THE ANIMATION REPLICATOR WITH OFFSET
- DWARMENPRODUCTION / VFX: CREATING THE AWESOME BLAST EFFECT FROM INCEPTION
- BLAZRAIDR / BULLET PHYSICS: DESTRUCTION INTRODUCTION WITH BLENDER BULLET PHYSICS
- BLENDERCOOKIE / 3D PRINTING: MODELING FOR 3D PRINTING WITH SHAPEWAYS
- ANNEX2NOTHING / MODELLING: ROCK, PAPER, SCISSORS
- BLENDERCOOKIE / CONFIGS: KEEPING BLENDER CONFIGS SYNCED ACROSS MULTIPLE MACHINES WITH DROPBOX
- TAMIR LOUSKY / ADD-ON: ASSIGN RANDOM MATERIALS TO MESH FACES
- BLENDERCOOKE / OSL: INTRODUCTION TO OSL IN BLENDER CYCLES - PART 03
- BLENDERCOOKIE / COMPOSITING: USING THE COLOR-CORRECTION NODE IN BLENDER
- BLENDERCOOKIE / VFX: SHATTERING A COFFEE CUP - PARTA 05 - COMPOSITING IN BLENDER
- BLENDERDIPLOM / COMPOSITING: SIN CITY LOOK IN BLENDER
- BLENDERPEDIA / MODELLING: CREATING A MOUNTAIN LANDSCAPE IN BLENDER
- BLENDERCOOKIE / CYCLES: REDUCING CAUSTIC NOISE IN BLENDER CYCLES
- MATERIAL WORLD / PROCEDURAL MATERIALS: APPLE MATERIAL
- ANNEX2NOTHING / OVERVIEW: BLENDER FOR MAYA USERS & BEGINNERS
- BLENDERNERD / VSE: RENDERING WITH AUDIO
- THOMAS DINGES / CYCLES: SMART SAMPLING CYCLES
- BLENDERCOOKIE / VFX: SHATTERING A COFFEE CUP - PARTA 04 - SHADING AND RENDERING IN CYCLES
- DAVID T. KRUPICZ / MODELLING: PLANTS MADE EASY
- BLENDERCOOKIE / VFX: SHATTERING A COFFEE CUP - PARTA 03 - FLUID SIMULATION
- RAY MAIRLOT / MODELLING: CREATE AN ANIMATED ZIPPER
- BLENDERCOOKIE / OSL: INTRODUCTION TO OSL IN BLENDER CYCLES - PART 02
- BLENDERSUSHI / CYCLES: PARTICLE INFO NODE BASIC
- BLENDERSUSHI / CYCLES: HAIR! (STRAND INFO NODE)
- BLENDERSUSHI / CYCLES: OBJECT INFO NODE
- MIKEE RICE / 3D JEWELRY DESIGN: RING WITH NUMBER OF DIAMONDS
- BLENDERCOOKIE / FRACTURE: BREAKING OBJECTS WITH THE CELL FRACTURE ADD-ON - PART 03
- ARTFILM75 / META BALL: EASY RAINDROP ON GRASS ANIMATION
- FIRSTGRADECACULUS / ANIMATION: MAKING A BOAT BOB IN THE WATER - PART 1
- FIRSTGRADECACULUS / ANIMATION: MAKING A BOAT BOB IN THE WATER - PART 2
- FIRSTGRADECACULUS / ANIMATION: MAKING A BOAT BOB IN THE WATER - PART 3
- PETER DRACULIC / ANIMATION: INTRODUCTION TO SET-DRIVEN KEYS IN BLENDER: HOW TO DIM THE LIGHT OF A DESK
- DAVID MCSWEEN / VSE: VIDEO EDITING TUTORIALS WITH VSE
- MATT HEIMLICH / HAIRS: HAIR BASICS (PART 3 - MATERIALS AND SHADING [BLENDER INTERNAL])
- MATT HEIMLICH / HAIRS: HAIR BASICS (PART 2 - WORKING WITH THE PARTICLE EDITOR)
- MOOKIE / MODELLING: CREATING CHRISTMAS SCENE IN BLENDER
- BLENDERGURU / MATERIAL: INTRODUCTION TO ANISOTROPIC SHADING
- MATT HEIMLICH / HAIRS: HAIR BASICS (PART 1 - BASIC HAIR SETTINGS)
- BLENDERCOOKIE / FRACTURE: BREAKING OBJECTS WITH THE CELL FRACTURE ADD-ON - PART 02
- MATERIAL WORLD / PROCEDURAL MATERIALS: ROCK 'N' BLENDER
- BLENDERCOOKE / OSL: INTRODUCTION TO OSL IN BLENDER CYCLES - PART 01
- BLENDERTUTS / MODELLING: DISPLACEMENT & UV SCULPT
- BLAZRAIDR / LIGHTING: CUSTOM STUDIO HDRI CREATION FOR CYCLES
- BLENDERCOOKIE / COMPOSITING: COMPOSITING CYCLES RENDER PASSES
- CARL IRWIN: BLENDER 2.6 OPENGL LENS FLARE (UPDATE)
- CGMASTER / PARTICLE: CREATE A MISSILE TURRET SCENE
- SHASHANK DUHAN / TRACKING: HEAD TRACKING IN BLENDER
- MIKEE RICE / 3D JEWELRY DESIGN: BLUE FLOWER MODELLING RENDERING TIMELAPSE
- BLENDERCOOKIE / FRACTURE: BREAKING OBJECTS WITH THE CELL FRACTURE ADD-ON
- CARL IRWIN: BLENDER 2.6 OPENGL Z-PASS / DEPTH OF FIELD
- BLENDERSUSHI / PYTHON SCRIPTING: IMPORTING AND VISUALIZING DATA USING PYTHON IN BLENDER
- BLENDER GURU / PARTICLE: HOW TO MAKE SPARK
- MICHALIS ZISSIOU: SCULPTING WITH UVS AND DISPLACEMENTS
- CARL IRWIN: RENDERING LENSFLARES WITH OPENGL/GLSL
- CARL IRWIN: BLENDER 2.6 MORE WATERFALLS
- BLENDERGURU/CYCLES: 4 EASY WAYS TO SPEED UP CYCLES
- MIKEE RICE/3D JEWELRY DESIGN: ADDONS SOME CHANGE, VOLUME, INFO CREATOR
- BLENDTUTS/MODELLING: CREATING A CUP OF COFFEE!
- BLENDERDIPLOM/RECOVERY: RECOVER BLENDER LIKE A PRO
- BLENDERCOOKIE/MODELLING: MODELING A FORKLIFT
- BLENDERSUSHI/MODELLING: PROCEDURAL LEGO
- BLENDBLEND/MODELLING: EASY-STYLISH TEXT
- MOOKIE/ANIMATION: SPINNING TOTEM
- BLENDERCOOKIE/SPECIAL: CREATING 3D TYPOGRAPHY IN BLENDER
- BLENDERGURU (COMPOSITING): HOW TO CREATE A PROFESSIONAL LOGO ANIMATION
- ALEX TELFORD/MACRO: CREATING MACROS IN BLENDER
- MICHAEL ANDERS (PYTHON SCRIPTING): CREATING A BLENDER 2.6 PYTHON ADD-ON
- DANIEL BROWN (MODELLING): GREEBLES
- BLENDTUTS/MATERIALS: TILEABLE TEXTURES IN BLENDER
- BLENDERCOOKIE/NODE EDITING: INTRODUCTION TO BLENDER'S NODE GROUPS
- BLENDERPEDIA/PARTICLE: CREATING MOSS IN BLENDER
- FLASHERTUBE/PARTICLE ANIMATION: BLENDER CANNOT RULE PARTICLES DENSITY IN FLY BUT IT CAN CONTROL FORCES
- BLENDERPEDIA/MODELLING: CREATE A MODERN OFFICE BUILDING
- BLENDERCOOKIE/NODE EDITING: USING FRAME NODE IN BLENDER FOR CLEAN AND ORGANIZED NODE SETUP
- MIKEE RICE/3D JEWELRY PRINTING: DESIGNING JEWELRY FOR 3D PRING WITH BLENDER AND NETFABB
- GEXWING/ARCHITECTURAL LIGHTING: IES-LIKE LIGHTS IN CYCLES
- MINIMAEXPRESSION/MATERIALS: PROCEDURAL ORANGE SKIN
- NICO TACO/MATERIALS: HOW TO CREATE AURORA WITH BLENDER2.63
- BLENDERDIPLOM/ABSORPTION IN CYCLES
- FLASHERTUBE/RIGGING: HOW TO CREATE SINEWS AND MUSCLES WITH LEG ANGLE DEPENDECY
- BLENDERGURU/GENERAL: ACHIEVING PHOTOREALISM IN BLENDER
- BLENDER SUSHI/GAME: CREATING 360 VIDEO PANORAMA VIEWER
- BLENDER SUSHI/PLUG-IN: REALFLOW BIN IMPORTER FOR BLENDER
- BLENDERDIPLOM/POST-PRO: VIGNETTE IN BLENDER 2.64
- BLENDBEND/MODELLING: GREASE & CYCLES
- BLENDERDIPLOM/PARTICLES: ADVANCED PARTICLE TRAIL
- BLENDER SUSHI/GAME: BGE GAME LOGIC 2
- BLENDER SUSHI/GAME: BGE GAME LOGIC 1
- BLENDERCOOKIE/REVIEW: BLENDER 2.64 OVERVIEW - NEW FEATURES AND UPDATES
- BLENDERGURU/ENVIRONMENT DESIGN: HOW TO CREATE A POST APOCALYPTIC ENVIRONMENT
- BLENDERDIPLOM/DINAMIC PAINT: DINAMIC PAINT BALL INTRO
- IDEAFIRECREATIVE.COM/NODE: FAKE SUBSURFACE SCATTERING TUTORIAL
- BLENDERCOOKIE/SCRIPTING: BLENDER TIP INTERFACE TWEAK SCRIPTING
- CGTUTS/RIGGING: CREATE AN ANIMATION WALK CYCLE IN BLENDER USING RIGIFY
- BLENDERCOOKIE/PARTICLES: CREATING A REALISTIC HEAD IN BLENDER - PART 10 - CREATING FINAL STILL
- BLENDERDIPLOM/MODIFIERS: SKIN MODIFIER IN BLENDER 2.64
- BLENDERCOOKIE/PARTICLES: CREATING REALISTIC GRASS IN BLENDER
- CGMASTER/ANIMATOR TUTORIAL SERIES: 01 - LANDING
- BLENDER SUSHI/MODELLING: THE NEW WIREFRAME TOOL
- CGMASTER/RIGGING: BOW AND ARROW - PART 2
- BLENDBEND/2D DISPLAY: DATA DISPLAY
- BLENDERCOOKIE/PARTICLES: CREATING A REALISTIC HEAD IN BLENDER - PART 09B - HAIR CREATION
- CGTUTS/RIGGING: BUILDING A BASIC LOW POLY CHARACTER RIG IN BLENDER
- BLENDTUTS: SKIN MODIFIER
- CGMASTER/RIGGING: BOW AND ARROW RIGGING
- CGMASTERS/PARTICLES: HAIR BRAIDS - BLENDER 2.6
- ABINAL/2D ANIMATION: GROWING A 2D PLANT IN BLENDER
- BLENDERCOOKIE/PARTICLES: CREATING A REALISTIC HEAD IN BLENDER - PART 09 - BEARD, EYEBROWS, AND EYELASHES
- BLENDERDIPLOM/MODIFIERS: ABSTRACT OBJECTS USING MODIFIERS
- BLENDERGURU/LIGHTING: MASTERING LIGHTING
- BLENDER SUSHI/MODELLING: PROCEDURAL BRICK WALLS
- DANIEL KRUETER/POST-PROCESSING: Rendering Contours with Nodes
- BLENDERCOOKIE/MODELLING: USING THE KNIFE MODELLING TOOL IN BLENDER
- MIIKAWEB.COM/VFX: BLENDER FIRE TESTING
- BLENDERCOOKIE/MODELLING: CREATING A REALISTIC HEAD IN BLENDER - PART 08 - CLOTHING TEXTURES
- BLENDERGURU/MODELLING: CREATE A SPACESHIP CORRIDOR - PART 2 OF 2
- BLENDER SUSHI/MODELLING: PROCEDURAL CHARACTER GENERATOR
- BLENDER SUSHI/VFX: DYNAMIC PAINT PROCEDURAL CRACKING
- BLENDERCOOKIE/MODELLING: CREATING CHAIN MAIL IN BLENDER
- BLENDERGURU/PORTPOLIO: HOW TO CREATE A SUCCESSFUL PORTFOLIO OR DEMOREEL
- JOSE J./MODELING: MODEL A SINGLE NUT WITH BLENDER
- DANIEL KRUETER/FRACTURING: CELL FRACTURING TUTORIAL PART 2 (TEXTURING)
- BLENDERCOOKIE/MODELLING: CREATING A REALISTIC HEAD IN BLENDER - PART 07 -CLOTHING
- BLENDER SUSHI/MODELLING: VORONOI CAGE
- AGUS'S 3D BOX/MATERIAL SETUP:BLENDER-CYCLES RAY LENGTH NODE OUTPUT
- BLENDERGURU/MODELLING: CREATE A SPACESHIP CORRIDOR - PART 1 OF 2
- ENDRE BARATH/FRACTAL MODELLING: KALEIDOSCOPE MODELLING
- BLENDERCOOKIE/RIGGING: ANIMATING A BOOK IN BLENDER - PART 05 -RENDERING IN CYCLES
- DANIEL KRUETER/FRACTURING: CELL FRACTURING TUTORIAL PART 1
- BLENDERCOOKIE/SHADING: CREATING A REALISTIC HEAD IN BLENDER - PART 06 - EYES
- BLENDERCOOKIE/GAME: LOW POLY ASSET CREATION IN BLENDER AND UNITY
- MANGO/SHADING: MATERIALS SHADERS RESETS
- BLENDERCOOKIE/SHADING: CREATING A REALISTIC HEAD IN BLENDER - PART 05
- BLENDERDIPLOM/MODIFIERS: COMPENDIUM: BLENDER MODIFIERS EXPLAINED
- BLENDERCOOKIE/RIGGING: ANIMATING A BOOK IN BLENDER - PART 04
- BLENDERGURU/SIMULATION: CREATE A PHOTOREALISTIC FRUIT SPLASH
- BLENDERDIPLOM/ANIMATION: ANIMATED PINTOY
- BLENDERCOOKIE/SCULPTING: CREATING A REALISTIC HEAD IN BLENDER - PART 04
- BLENDERCOOKIE/SCULPTING: CREATING A REALISTIC HEAD IN BLENDER - PART 03
- BLENDERCOOKIE/SCULPTING: CREATING A REALISTIC HEAD IN BLENDER - PART 02
- BLENDERCOOKIE/SCULPTING: CREATING A REALISTIC HEAD IN BLENDER - PART 01
- BLENDERCOOKIE/RIGGING: ANIMATING A BOOK IN BLENDER - PART 03
- BLENDERCOOKIE/RIGGING: ANIMATING A BOOK IN BLENDER - PART 02