In addition to the Render of the Week Award, www.BlenderNews.org is featuring PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, selected from published artworks for (a) given week(s). If you would like to have your works featured in this series, please submit your professional-quality product vidz to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief
How good Blender can be for product visualization? You might find the answers in the arts and comments made by the following artist(s):
I am Fahad Hasan Pathik from Dhaka, Bangladesh. I am a freelance VFX artist and 3D generalist. I was self-taught, though currently doing graduation in graphic designing and have worked in the 3D and motion graphic industry for 8 years now. My perspective of creativity is “Nothing is actually something.”
About "Sonar Headphone Promo:"
This project is a part of my graduation final exhibition for product modeling and presentation. The brand name is arbitrary. My goal was to meet the quality for the product promotion.
I have used Cycle render engine with the direct lighting method with traditional studio lighting setup. I have not used GI but rather tweaked my light rig to create fake bounces. I wanted to minimize the render time as much as possible and that’s why I have used the “Branched Path tracing integrator” method. In my opinion this method is one of the biggest features—and one very special feature—Cycles can offer us. You can tweak your sampling distribution and even in Blender 2.78 now we can assign per light sampling. This can easily reduce render time by avoiding unnecessary sample assignments, and of course, noise reduces dramatically. It took only 20-25 seconds per frame on the average—which was amazing!
For Modeling, Texturing, Animation and Compositing I have used Blender. Text and Flare was done in After Effects.