October 13, 2014 1:00 PM
by Editor in Chief
How long would you think you need to learn Blender in order to be able to create a work like the above? Check out the answer from this week's winner!
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of October 20, 2014: David Norton.
Genre: Character Design
My Name is David Norton. I first discovered the possibilities of 3D rendering whilst working on my mod for Dragon Age: Origins entitled "Ferelden Models'' using Blender to import mesh hair for the characters I had designed. I have been using Blender for almost a year now and I love modeling. I've designed several original models including vehicles, characters, sci-fi scenes, abstract concepts and interior designs.
The project was inspired by my previous work modding Dragon Age: Origins. The entire workflow was done in Blender. Sculpting with dynamic topology, retopologizing, uv-unwrapping and material creating using Cycles. I spent a lot of time on the hair trying out different styles, in the end I wanted to create a longer style that would help to frame the characters face well. There was a little compositing at the end, also done within Blender.
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