Sign In
Sign in
English

FrontBanners21032903.jpg


March 31, 2021 9:00 AM
by B.N. Reporter
Media Artist Gerrit Kudge shares his story of use of Blender in the short film 814,
directed by 
Victor van Wetten. 

VFX breakdown for the short film "814"



Hi Gerrit. Congrats on your work in the film 814. It looks fantastic! It's great to have you for our interview!

1. I noticed from your IMDB profile you seem to have an exceptionally wide range of experience in the film industry. How did it all start?
I heard that this is considered a disadvantage if you want to be hired. Productions like “streamlined” people that focus on one thing. : D Oh well!

I studied at an art school with a focus on new-media. There was 3D, there was video-art, there was film, sound, philosophy, graphic-design, scenography … so I got to get a peek in all of these areas. And I think if you want to make films it’s good if you can do most of the work on your own. That way you can do it exactly the way it needs to be.

But the great diversity and freedom had one disadvantage, everyone was doing their own stuff. So it was hard to get somebody for every position. And I filled in many of the different positions such as sound, camera, script etc. But I don’t mind, I like to be self-sufficient.

2. How did you discover Blender?
Before studying I did a little bit of 3D in Cinema4D. But in 2010, when I began studying, I was shown Maya. It was much more complex and intimidating than Cinema4D, a true professional tool. And I thought, that’s good, I want to be professional, so I use Maya. But in the same room, the “3D-Lab” , some other guys had this other tool, and it was open source. I was told none of the big productions used it, so I was very skeptical of this Blender thing.

But there was this one guy who used Blender and did stuff that about blew me away. He was totally on an other level. At the time I was in my first semesters he worked on this stop animation/3D hybrid film called OMEGA. This guy was Andy Goralczyk, who now directed Spring.

That must have been 2010/11. Then all the Blender stuff slowly started happening, Big Buck Bunny, Tears of Steel… much later Eevee. And I felt more and more that Blender is really becoming a big, big thing. But at that time I was more into film than 3D and switching programs is always a big effort, so I didn’t switch until I had to.

3. How have you been using Blender as a filmmaker?
Honestly, not much yet. The UFO sighting was – apart from some small tests – the first real project in Blender I did. But surely not the last. In fact my next film, that we have just started to produce will rely solely on Blender for the 3D stuff.   


4. Why did you switch to Blender?
I switched because of costs and the chunkiness of Maya. Maya is a powerful program, but I think it’s designed to work in big production environments. Loads of specialized artists for each aspect, render farms and what not – and a lot of money to buy licenses.

Blender is just great for my small productions. The (multiple) GPU support in Blender is just wonderful and OPTIX makes it even faster than CUDA. Even with my relatively unspectacular setup of a 2060 super and 3060 TI I can do a lot of volumetric lighting that was just not possible before. And now with 2.92 even support for CPU render in OPTIX! I’m so happy!

But what made me appreciate Blender even more is the community. The tutorials, especially Ian Hubert’s lazy tutorials that always tell me: You can do it, it’s not that complicated! That restores a lot of optimism when I’m down.

5. What other tools did you have to use in addition to Blender for the film “814?”
After Effects for compositing – just because I’m more familiar with it than the Blender compositing environment. Also the title was added in and rendered with Cinema4D and Redshift by the director Victor. I tried to convince him to switch to Blender and to render it in Cycles, to get this really good-looking, physically correct bounce light for the neon letters. But it’s unwise to switch the program halfway through..

6. How competent do you think Blender currently is as a VFX tool, and what’s your expectation for it in the future (Such as what features would you love to have added to Blender)?
I haven’t worked to much with the compositing side of Blender yet, so I will not comment on that.

As for the 3D part, it’s great! I love that all the shading is node based. And now even geometry nodes! There are a few smaller hick-ups that could be worked on, but nothing deal-breaking, except maybe light-linking (individual control over which lights affect which objects). That would be the biggest feature that is missing. But I’m not the first one to point this out. And as I hear it doesn’t seem that it will be implemented anytime soon.    


7. Would you tell us more about the film “814?”?
814 (eightfourteen) is a 10-minute short film by my dear friend Victor van Wetten. In the opening shot, ominous lights move across the sky of a German city. 

PF-814-Gerrit-Kudge-05.jpg

Down below in a bar, two friends discuss what objects they would take with them if they could time-travel into the year 814: A pistol or maybe medicine? Help or dominate those technologically less advanced?
PF-814-Gerrit-Kudge-03.jpg
PF-814-Gerrit-Kudge-06.jpg

Meanwhile, news on TV turn the bar silent in shock. But our two friends are too engaged in their discussion to notice. They ponder the moral implications of technical superiority, while a giant spaceship has been spotted, hovering silently above the Chinese sea.
PF-814-Gerrit-Kudge-02.jpg
PF-814-Gerrit-Kudge-01.jpg

I got to do all the interesting VFX/CG stuff like the stars in the beginning and the fighter jets in the end. Victor did all the uneventful keying and continuity-error fixes.
PF-814-Gerrit-Kudge-04.jpg

The animation of the UFO in 814 was a sort of “test-project” to get familiarized with Blender. Because right now I and the director of 814 are prepping for my next film.

8. What is your plan for the film “814?” When is it going to be released?
We’re trying the film festival route. The film was finalized by the end of January and we now hope it will get a festival release sometime this year. Depending on how well the film is received on festivals, it will take one or two years until it can be shown online.
PF-814-Gerrit-Kudge-08.jpg

Most festivals have a very strict online-availability policy. They say: If the film was available online as one point it has had it’s premiere in every country of the world. And most film festivals want to have at least a national premiere. So they won’t select your film if it was online. It’s sad because we would like to share the film – especially with an opportunity like this interview. But to get a foot in the door of the film-w****orld, the most logical route is the festival route.

What is your next project?
My next film will be a 25~ minute animation-film called “Backup”, to the greatest part realized in Blender. It is a film about love and heartbreak between two teenagers, eight minutes before humanity will be extinct:

Lena and David live in the dream-machine, a neural network that stretches time. They are living in there, because there are only eight minutes left until earth – and humanity – gets wiped out by the sun’s collapse. But in the dream-machine those eight minutes get stretched into 12000 years.

One day Davids consciousness gets destroyed in an accident, and Lena has to start his backup. But the file structure of his backup has been corrupted and Lena has to lead him through their shared, long and complicated history to recover his consciousness.

It’s the first project that we got real funding for, so we can work on it full-time and I’m very excited! Right now we are in the concept/design phase. We are experimenting with character- and environment designs (like the environment below, that was realized mainly through projection-mapping in blender). We hope we will be done by November.
PF-Backup-Gerrit-Kudge_01.jpg

Wow, that sounds great. Thank you for sharing your story, Gerrit.    

Related Links:  
1. https://blenderartists.org/t/ufo-sighting-finished-animation/1282705
2. http://victorvanwetten.com/
3. 
https://vimeo.com/gerritkuge
4. https://www.instagram.com/gerritqge/
5. https://www.instagram.com/victor_vanwetten/

Category :
Production Focus
Views :
5922
Registered Date :
2021.03.31
16:48:38 (*.143.146.103)
Trackback :
http://blendernews.org/xe/21066/5df/trackback
Article URL :
http://blendernews.org/xe/21066
List of Articles
No. Subject Author Viewssort Votes Date Last Update
Notice Blender Retrospectives 2020 Blender Retrospective 222124   Feb 20, 2021 Feb 21, 2021 01:20
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file 575034   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file 437893   Jan 25, 2020 Mar 24, 2020 10:13
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file 444578   Jan 25, 2020 Mar 24, 2020 10:15
Notice Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file 387917   Jan 25, 2020 Mar 24, 2020 10:12
Notice Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file 358096   Jan 23, 2019 Jan 23, 2019 23:35
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file 698725   Jan 23, 2019 Jan 25, 2019 23:34
Notice Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file 421358   Jan 23, 2019 Jan 23, 2019 15:48
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file 357200   Jan 23, 2019 Jan 25, 2019 10:33
Notice Render of the Year Render of the Year Awards 2018: Winners Annouced file 393900   Jan 02, 2019 Jan 02, 2019 13:20
Notice Blender Retrospectives 2018 Blender Retrospective file 388283   Jan 02, 2019 Jan 02, 2019 13:42
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file 982870   Jan 09, 2018 Jan 25, 2019 23:35
Notice Blender Retrospectives 2017 Blender Retrospective file 709468   Jan 01, 2018 Jan 09, 2018 04:55
Notice Render of the Year Render of the Year Awards 2017: Winners Annouced file 563251   Dec 26, 2017 Jan 09, 2018 04:55
Notice Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file 777885   Jan 16, 2017 Jan 16, 2017 05:18
Notice Blender Retrospectives 2016 Blender Retrospective file 1073332   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 802828   Jan 20, 2016 Feb 02, 2016 03:35
Notice Blender Retrospectives 2015 Blender Retrospective file 774480   Jan 12, 2016 Feb 20, 2016 22:40
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file 817986   Jun 26, 2015 Jan 01, 2016 05:33
Notice Render of the Year Render of the Year Awards 2014: Five Winners Annouced file 826617   Jan 02, 2015 Jan 02, 2015 16:04
Notice Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file 865956   Dec 11, 2014 Jan 24, 2015 21:31
68 Render of the Week 'Tortoise Thinks It’s a Dog' by André Janse van Vuuren - the Winner of the Week of July 5, 2020 7718   Jul 10, 2021 Jul 10, 2021 03:27
 
67 Render of the Week 'Layered World' by Yanick Dusseault - the Winner of the Week of April 5, 2020 7706   Apr 07, 2021 Apr 07, 2021 05:26
 
66 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 2, 2021 7658   Aug 07, 2021 Aug 07, 2021 05:10
 
65 Render of the Week 'Sci-fi Ball Drone' by Joshua O.I. (Ogbemi-Ifediora) - the Winner of the Week of August 30, 2021 7636   Sep 04, 2021 Sep 04, 2021 01:39
 
64 Render of the Week 'Project Code VTR' by Mania Carta - the Winner of the Week of August 2, 2021 7625   Aug 07, 2021 Sep 25, 2021 20:44
 
63 Render of the Week 'Revival' by Danny Behar - the Winner of the Week of January 3, 2022 7577   Jan 09, 2022 Jan 09, 2022 00:27
 
62 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of December 28, 2020 file 7553   Dec 25, 2020 Dec 25, 2020 18:04
 
61 Render of the Week 'AMD Design Award 2021 - 3D Keyframe Winner' by Alberto Petronio - the Winner of the Week of October 4, 2021 7506   Oct 09, 2021 Oct 09, 2021 07:26
 
60 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of March 15, 2021 7504   Mar 16, 2021 Mar 16, 2021 21:59
 
59 Render of the Week 'Into the Woods' by Maciej Drabik - the Winner of the Week of May 17, 2021 7483   May 22, 2021 May 22, 2021 01:18
 
58 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 20, 2021 7440   Sep 25, 2021 Sep 25, 2021 20:40
 
57 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 27, 2021 7437   Oct 02, 2021 Oct 02, 2021 04:32
 
56 Render of the Week 'Lost Sanity' by Surya Teja - the Winner of the Week of April 12, 2020 7425   Apr 15, 2021 Apr 15, 2021 07:49
 
55 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of January 4th, 2021 file 7424   Jan 06, 2021 Jan 20, 2021 04:17
 
54 Render of the Week 'A Home Far Away from Home' by Peter Stulz - the Winner of the Week of September 6, 2021 7416   Sep 11, 2021 Sep 11, 2021 05:22
 
53 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 26, 2021 7405   Jul 31, 2021 Jul 31, 2021 14:45
 
52 Render of the Week 'Guanlong Pair' by Joanna Kobierska - the Winner of the Week of July 12, 2021 7377   Jul 17, 2021 Jul 17, 2021 12:02
 
51 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of August 9, 2021 7357   Aug 14, 2021 Aug 14, 2021 02:29
 
50 Render of the Week 'Indiana Jones/Harrison Ford' by George Siskas - the Winner of the Week of April 26, 2021 7349   May 01, 2021 May 01, 2021 20:31
 
49 Render of the Week 'Tengu' by Marcel Deneuve - the Winner of the Week of March 8, 2021 7313   Mar 10, 2021 Mar 10, 2021 03:51