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October 18, 2016 8:00 AM
 
by Editor in Chief
 
While stunning renders are being released using Blender. A lot of them seem to be coming from season artists relatively new to Blender. Limited knowledge of the potentials of Blender can lead to limited use of Blender in top-notch arts. As such, it's interesting to see what good artists with good knowledge of Blender's tool set can create. 

How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios.  If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow. 

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of October 17, 2016: Mason Menzies.
 
Title:  "The Way of the Voice"
 Genre: Environment Design
 Renderer: Cycles
  
Final ImagesROTWA16101701.jpg

ROTWA16101702.jpg

Clay Render & Passes: 
ROTWA16101701MO.jpg  
Artist's Comments
About Me:
I'm a 3D Generalist at Blender Guru and an Environment Artist. I specialize in environments and architecture. My main tools are Zbrush, Blender and Quixel.

About "The Way of the Voice:"
The Way of the Voice is a render inspired by the Elder Scrolls world, It was created using Zbrush and Blender mainly, with some work in Photoshop. The biggest challenge with this scene was the snow and the fire. Snow is a very chaotic and random thing. from fresh fluffy, flaky snow to thick packed-down icy snow. I had to get it right. So I went about painting a displacement map by hand with some Photoshop brushes. Fire is just as hard to get right. Blender has some tools for simulating fire but it requires a lot of work to get it right. The trick I found was using lots of force objects like turbulence and even using a moving texture on the emit plane of the fire. 
All and all I'm happy with how everything turned out.

Related LInks:
1. https://blenderartists.org/forum/showthread.php?408318-The-Way-of-The-Voice
2. https://www.artstation.com/artist/masonmenzies3

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