'Observatory House - Photo-real Environment Study' by Jonathan Sargent - the Winner of the Week of February 22, 2016Admin
February 23, 2016 8:00 AM
by Editor in Chief
If you are a serious Blender user, it's good to invest in a good "GPU rendering machine." Check out the work of this week's winner and find out why.
How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of February 23, 2016: Jonathan Sargent.
Title: "Observatory House - Photoreal Environment Study"
Genre: Environment Design
I am Jonathan Sargent, a self-taught freelance CG Generalist, currently residing in the USA. I enjoy everything from photography, to music, to filmmaking, to CG in general, to programming, and everything outdoors.
About "Observatory House--Photo-real Environment Study:"
Over the past three weeks I have been working on a new project, which is in a slightly different style than some of my recent works. Now that my GPU has been upgraded and can handle more and more complex scenes, I have started to branch out into photoreal environments. This particular scene has some crazy stats:
- 500 rocks at 5-15k vertices each
- 50k tall grass particles at 1.6k vertices each
- 50k small grass particles at 160 vertices each
- 5 procedural mountains at 50k vertices each
- 1 willow tree at 630k vertices
- 1 observatory house at 130k vertices
A total of around 100 million vertices. I think that is my largest scene yet. Good to know my hardware can handle it.
This scene was rendered on a GeForce GTX 980 at 1024 samples, and took about 7.5 hours to finish. Blender version 2.72b, using the Cycles render engine.