Having been a winner for the Render of the Year Award 2014 in the category of character modeling, this week's winner is known to be one of the top character artists using Blender. Check out his workflow of creating this week's renders as documented in his time-lapse video.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Usto show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 25, 2017: Max Puliero.
Title: "Runner 4.9"
Genre: Character Design
I'm Max Puliero, co-founder of -studio GUFFAW- based in Tokyo.
About "Runner 4.9"
This personal concept was developed to see how Blender handle a lot of textures and geometry in terms of the number of meshes and polycount.