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May 29, 2019, 10:00 PM

by Editor in Chief
 
Blender has enabled a lot of talented artists to expand their expertise beyond their previous training, as was the case for this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 29, 2019: Daniel Aubert.

Title: "Fallen"
Genre: Concept Art
Renderer: Cycles

Final Render: 
ROTWA190527.jpg  

Making-of
ROTWA190527MO.jpg  
      
Artist's Comments
About Me: 
My name is Daniel Aubert. I am graduated in Architecture and Urbanism, but I always had a passion for creating worlds and characters, be it in illustrations or in 3D. So I am following a career in these areas.

About "Fallen:"
 I’ve always been fascinated by the way movie pictures are made. The photography, composition, color and light schemes… You can really feel the difference of a beautifully and thoughtfully made movie from an average movie. But you need to understand what makes that image so appealing. So, by studying these elements that can grab a viewers attention with the image, I started trying to practice them in my art. Lines that guide the view, contrast, compound colors… One of those studies is Fallen.
With this piece I wanted to create an ambiance, a nostalgic atmosphere, where there is a bit of suspense created by the fog. It hides a bit of information from the main creature. There is a story behind; he is hurt, she is trying to help, but at the same time scarred… The trees go beyond the view, extending the scenario. The props help to set the scene.

I must say it was quite a challenge for me to do this work, because I have more background with character creation, although the studies in architecture also helped me. But I definitely learned a lot about creating materials (with a bunch of nodes), setting the mood and the lighting. I still could improve it much more. Add more details, fix one thing or another. But I don’t like to linger too much on one project, and it got to a point that I achieved the mood I wanted and learned enough from it, so I could move to the next one.

Related LInks:

1. https://blenderartists.org/t/fallen/1155838

2. https://www.artstation.com/danielaubert


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161 Render of the Week 'Strogg' by Tomasz Zarucki - the Winner of the Week of January 24, 2022 10363   Jan 29, 2022 Jan 29, 2022 03:02
 
160 Render of the Week 'Seagulls’ Cry' by Gregory Smith - the Winner of the Week of March 30, 2020 file 10362   Mar 31, 2020 Mar 31, 2020 14:38
 
159 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of January 27, 2020 file 10353   Feb 01, 2020 Mar 24, 2020 10:10
 
158 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 4th, 2020 file 10344   May 05, 2020 May 05, 2020 16:12
 
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156 Render of the Week 'Iceberg' by Damian Moroski - the Winner of the Week of July 13, 2020 file 10327   Jul 15, 2020 Jul 15, 2020 02:11
 
155 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of December 2, 2019 file 10311   Dec 08, 2019 Dec 08, 2019 02:49
 
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153 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of July 1, 2019 file 10282   Jul 06, 2019 Jul 06, 2019 07:45
 
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