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November 12, 2012 12:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch vidz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


Good Arch Viz studios or artists are not common in the market as evident in their published works. Where can you find competent Arch Viz artists? How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.
(Individual comments and observations made by the artists does not necessarily represent official views of www.BlenderNews.org.)

A Clockwork Orange Tribute - Alex Room
by Daniel Thul
Renderer: Maxwell Render
PVIB121112_1.jpg

Artist's Comment
About Me:
My name is Daniel Thul from Uruguay. I ´m working with Blender from 2004 on for Architectural visualization.

About "A Clockwork Orange Tribute - Alex Room:"
It was modeled in Blender 2.62, rendered using Maxwell Render with the amazing script of "nildar" (http://sourceforge.net/projects/bmaxwell), and color graded in GIMP. Models and textures have been created from scratch based in the movie : "A clockwork orange" from Stanley Kubrick.
Some of my works are available at my webpage: www.pixelarq.com.
 
Related Links:
1. http://blenderartists.org/forum/showthread.php?248616-A-Clockwork-Orange-Tribute-Alex-Room

Contact info.:
pixelarq@pixelarq.com 

Reading-Corner
by Emanuele Bernardi
Renderer: Cycles
AVIB12112_2.jpg

Artist's Comment
About Me:
I'm Emanuele Bernardi. I'm an Italian CG Artist (or rather a "technician"). I started studying 3D graphic earnestly about 3 year ago, when I discovered Blender. After a year, I found a job as modeler and material creator in a render studio here in Italy. This studio creates interior and furniture renderings. There I learned a lot and I also learned using 3D Studio Max and V-Ray, and some knowledge of Photoshop for post-production and texture creation. Knowing various software has made me keenly aware of Blender's strengths and weaknesses. I always model with Blender, and then I import the models into 3DS Max for rendering.
When Blender's Cycles render engine was released, I immediately started trying it, and I tried to reproduce the studio production workflow with Blender and Cycles to achieve the same photorealistic results obtained with MAX and V-Ray in a similar, easy way. 
What I can say is that Cycles is a very cleaver and versatile render engine but Blender, IMHO, is not yet ready to reproduce all the functions of 3DS Max that are useful for this kind of work, although it has a lot of good features that commercial software do not have.
I'm using this scene (that is larger than what you see in this render) to continue experimenting with Cycles and improve my skills.The most important thing I learned from this work is that taking care of details is the only way to achieve great results.


About "Reading Corner:"
This scene is part of an entire house project I'm making to improve my skills and create a good portfolio. I started it about two year ago, but this is the better render I created since then, thanks to Cycles. I modeled everything of this entire scene (in Blender of course). All the objects in the scene are real objects found on the internet. I prefer to not design new objects, because coping existing gives me better results and I save time. Some texture are created by me and other are free textures found on the net. I lighted this scene with an HDR made by me with a chrome ball and HDR-shop, the free program to manipulate HDRs. I also added a sun lamp aligned with the HDR to increase the direct light.
The experience in my job and the study of a lot of architectural and interior photos gave me the necessary skills to create this composition, where I thought very well for each object position and color, which is very important to obtain a balanced image.
I saved this image in HDR, with a material index and a z-depth passes. Then I post-processed them in Photoshop. HDR format allows me to tweak image levels and contrast very well and preserve a lot of detail. When I'm good with tone-mapping, I convert in 16 bit image and I do the rest of manipulation, which is removing noise, tweak some colors and add effects like DOF and lens distortions.
I think that's all for this image, and I hope to create other images of the rest of the house very soon. Thank for reading!
 
Related Links:
http://blenderartists.org/forum/showthread.php?270853-Reading-Corner

Contact info.:
lelepuma@live.it
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206 Render of the Week 'Halloween-o-forest' by Sanidhya Kabeer- the Winner of the Week of November 18, 2019 file 12312   Nov 24, 2019 Nov 24, 2019 02:01
 
205 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of November 25, 2019 file 11747   Dec 01, 2019 Dec 01, 2019 02:21
 
204 Render of the Week 'Courage' by Daniel Vesterbæk Jensen - the Winner of the Week of November 25, 2019 file 15300   Dec 01, 2019 Dec 01, 2019 02:35
 
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200 Render of the Year The Finalists for the Render of the Year Awards 2019 Announced file 14059   Dec 23, 2019 Dec 23, 2019 21:00
 
199 Render of the Week 'Sandwich Demon' by Ian Hubert - the Winner of the Week of December 23, 2019 file 15939   Dec 23, 2019 Dec 26, 2019 18:08
 
198 Render of the Year Top 5 Blender Demo Videos 2019 file 11421   Jan 01, 2020 Jan 01, 2020 04:03
 
197 Render of the Year Render of the Year Awards 2019: Winners Annouced file 20395   Jan 01, 2020 Jan 03, 2020 23:24
 
196 Blender Retrospectives 2019 Blender Retrospective file 20683   Jan 10, 2020 Jan 10, 2020 02:04
 
195 Render of the Week 'FOTW Challenge' by Chris Chuipka - the Winner of the Week of January 27, 2020 file 21116   Feb 01, 2020 Feb 01, 2020 02:25
 
194 PRODUCT VISUALIZATION IN BLENDER for the week of January 3, 2020 file 7181   Feb 07, 2020 Feb 07, 2020 21:16
 
193 Render of the Week 'Kayan Tribe Woman' by George Siskas - the Winner of the Week of January 3, 2020 file 11777   Feb 07, 2020 Feb 07, 2020 21:35
 
192 Render of the Week 'Treehead - Alien World' by Donald Çela - the Winner of the Week of February 10, 2020 file 11863   Feb 16, 2020 Feb 16, 2020 09:28
 
191 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of February 24, 2020 file 11167   Feb 24, 2020 Feb 24, 2020 21:39
 
190 Render of the Week 'Space Elevator' by Lino Thomas - the Winner of the Week of February 24, 2020 file 11363   Feb 25, 2020 Feb 25, 2020 03:40
 
189 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of March 9, 2020 file 10756   Mar 10, 2020 Mar 10, 2020 08:38