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November 12, 2012 12:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch vidz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


Good Arch Viz studios or artists are not common in the market as evident in their published works. Where can you find competent Arch Viz artists? How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.
(Individual comments and observations made by the artists does not necessarily represent official views of www.BlenderNews.org.)

A Clockwork Orange Tribute - Alex Room
by Daniel Thul
Renderer: Maxwell Render
PVIB121112_1.jpg

Artist's Comment
About Me:
My name is Daniel Thul from Uruguay. I ´m working with Blender from 2004 on for Architectural visualization.

About "A Clockwork Orange Tribute - Alex Room:"
It was modeled in Blender 2.62, rendered using Maxwell Render with the amazing script of "nildar" (http://sourceforge.net/projects/bmaxwell), and color graded in GIMP. Models and textures have been created from scratch based in the movie : "A clockwork orange" from Stanley Kubrick.
Some of my works are available at my webpage: www.pixelarq.com.
 
Related Links:
1. http://blenderartists.org/forum/showthread.php?248616-A-Clockwork-Orange-Tribute-Alex-Room

Contact info.:
pixelarq@pixelarq.com 

Reading-Corner
by Emanuele Bernardi
Renderer: Cycles
AVIB12112_2.jpg

Artist's Comment
About Me:
I'm Emanuele Bernardi. I'm an Italian CG Artist (or rather a "technician"). I started studying 3D graphic earnestly about 3 year ago, when I discovered Blender. After a year, I found a job as modeler and material creator in a render studio here in Italy. This studio creates interior and furniture renderings. There I learned a lot and I also learned using 3D Studio Max and V-Ray, and some knowledge of Photoshop for post-production and texture creation. Knowing various software has made me keenly aware of Blender's strengths and weaknesses. I always model with Blender, and then I import the models into 3DS Max for rendering.
When Blender's Cycles render engine was released, I immediately started trying it, and I tried to reproduce the studio production workflow with Blender and Cycles to achieve the same photorealistic results obtained with MAX and V-Ray in a similar, easy way. 
What I can say is that Cycles is a very cleaver and versatile render engine but Blender, IMHO, is not yet ready to reproduce all the functions of 3DS Max that are useful for this kind of work, although it has a lot of good features that commercial software do not have.
I'm using this scene (that is larger than what you see in this render) to continue experimenting with Cycles and improve my skills.The most important thing I learned from this work is that taking care of details is the only way to achieve great results.


About "Reading Corner:"
This scene is part of an entire house project I'm making to improve my skills and create a good portfolio. I started it about two year ago, but this is the better render I created since then, thanks to Cycles. I modeled everything of this entire scene (in Blender of course). All the objects in the scene are real objects found on the internet. I prefer to not design new objects, because coping existing gives me better results and I save time. Some texture are created by me and other are free textures found on the net. I lighted this scene with an HDR made by me with a chrome ball and HDR-shop, the free program to manipulate HDRs. I also added a sun lamp aligned with the HDR to increase the direct light.
The experience in my job and the study of a lot of architectural and interior photos gave me the necessary skills to create this composition, where I thought very well for each object position and color, which is very important to obtain a balanced image.
I saved this image in HDR, with a material index and a z-depth passes. Then I post-processed them in Photoshop. HDR format allows me to tweak image levels and contrast very well and preserve a lot of detail. When I'm good with tone-mapping, I convert in 16 bit image and I do the rest of manipulation, which is removing noise, tweak some colors and add effects like DOF and lens distortions.
I think that's all for this image, and I hope to create other images of the rest of the house very soon. Thank for reading!
 
Related Links:
http://blenderartists.org/forum/showthread.php?270853-Reading-Corner

Contact info.:
lelepuma@live.it
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Notice Blender Retrospectives 2016 Blender Retrospective file 1060374   Dec 29, 2016 Feb 01, 2017 10:28
Notice Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file 790620   Jan 20, 2016 Feb 02, 2016 03:35
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248 Render of the Week '... Reality TV?' by Didier Barreteau - the Winner of the Week of September 22, 2014 file 37431   Sep 22, 2014 Sep 22, 2014 17:42
 
247 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 22, 2014 file 33264   Sep 22, 2014 Sep 22, 2014 17:12
 
246 Render of the Week 'Twenty Thousand Leagues under the Sea' by Grant Parsley - the Winner of the Week of September 15, 2014 file 37490   Sep 15, 2014 Sep 15, 2014 17:42
 
245 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 15, 2014 file 39866   Sep 15, 2014 Sep 15, 2014 17:04
 
244 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 8, 2014 file 34664   Sep 08, 2014 Sep 08, 2014 21:33
 
243 Render of the Week 'Mercenaries' by Kalinin Dmitrii - the Winner of the Week of September 1, 2014 file 36096   Sep 01, 2014 Sep 01, 2014 23:26
 
242 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 1, 2014 file 32581   Sep 01, 2014 Sep 01, 2014 22:22
 
241 Render of the Week 'Rainy Day in the Forest' by Niko Maisuradze - the Winner of the Week of August 25, 2014 file 34705   Aug 26, 2014 Aug 26, 2014 17:15
 
240 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of August 25, 2014 file 32620   Aug 26, 2014 Aug 26, 2014 16:56
 
239 Render of the Week 'Green Basilisk' by Michael Grebstad - the Winner of the Week of August 18, 2014 file 38290   Aug 18, 2014 Aug 18, 2014 22:37
 
238 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 18, 2014 file 33049   Aug 18, 2014 Aug 18, 2014 22:15
 
237 Render of the Week 'The Waterfall House' by Mateusz Kociolek - the Winner of the Week of August 11, 2014 file 37715   Aug 11, 2014 Aug 11, 2014 13:15
 
236 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of August 11, 2014 file 33232   Aug 11, 2014 Aug 11, 2014 12:29
 
235 Render of the Week 'Fiend of Chaos' by Kfir Merlaub - the Winner of the Week of August 4, 2014 file 33867   Aug 05, 2014 Aug 05, 2014 21:09
 
234 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of August 4, 2014 file 34628   Aug 05, 2014 Aug 05, 2014 20:22
 
233 Render of the Week 'Gladiador de las arenas' by Pablo Rethemias - the Winner of the Week of July 28, 2014 file 34739   Jul 29, 2014 Jul 29, 2014 03:35
 
232 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 28, 2014 file 32057   Jul 29, 2014 Jul 29, 2014 03:11
 
231 Render of the Week 'Construction Site' by Roberto Dailey - the Winner of the Week of July 21, 2014 file 38414   Jul 21, 2014 Jul 21, 2014 22:33
 
230 Blender Whiz The Artist Behind 'Creek:' Abdul-mu'min Smith file 49355   Jul 21, 2014 Jul 21, 2014 22:05
 
229 Render of the Week 'Nectar: Media Center Bar' by Enrico Cerica - the Winner of the Week of July 14, 2014 file 36266   Jul 14, 2014 Jul 14, 2014 12:45