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May 14, 2019, 12:50 PM


by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good can Blender be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Strawberries
by JLE Studios
PVIB19051301.jpg PVIB19051302.jpg PVIB19051303.jpg PVIB19051304.jpg

Artist's Comments
About Us:
At the moment we are 28 developers / artists in our dev crew, especially 6 for laserscan, photogrammetry.
     We are searching and testing different ways for a photo-real CG artwork. Here we must distinguish
     the kind of the source objects (fruits, vegetables, technics, interior items and more). For the laserscan we are using
     different types of laser scanners. Artec Leo and/or Artec spider with a resolution from 0.2mm up to
     1 mm. The texture (Albedo) for such objects we make with a Nikon D 850, Canon EOS 5D Mark IV or 
     Canon 1 DX  Mark II. Since a few weeks we started with Substance Alechemist for the complete
     texture set like normal, roughness, ao and height maps. The complete Reconstruction in high detail
     we make in Reality Capture (laser point clouds and / or photogrammetry source files).

     Our goal is to reach a photo-real finish. One reason is also psychology! Here we distinguish the
     unconscious and the conscious part of a brain. The conscious (here the eyes) part of the brain realize 
     the artwork and send the information to the unconscious part. If the unconscious search now hundreds
     and thousands times /sec in the image for a kind of "yes I have seen this before .... or here is something
     which is wrong...). If we reach a quality where the unconscious part send the signal and say : this looks real, also
     i saw this exactly in the past....", than the brain get the signal : perhaps it is a photo or it is a part of something
     which i saw in the past somewhere (perhaps somewhere at the fruit stand, in the kitchen....)

About "Strawberries:"

Scene setup :

     At first we make some reference images with our Camera from the scene. In the case of the strawberry project

     we put the strawberries on a wooden ground in the nature. This is very important for the finished render and that we 

     have the same light and camera conditions. Second point : we make a 16k HDRI image from the setup so that

     we have the same light conditions. The albedo texture was produced in a tent. We build around such a scene a white

     tent and start to illuminate the tent from outside with different bright light sources. In the Strawberry project we used

     different "cold" light sources, warm light sources and some red led lights so that we have a uniform bright light

     inside the tent. Sometimes we make also a laser scan from the ground of the object (e.g. wooden ground, tables and more...)


     The laser-scan takes around 5 sec up to 120 - 180 seconds (dependent on the object) 

     For the texture we make 250-800 Photos. 


     Scene setup in Blender 3D 2.8. Here we combine now the environment light with the HDRI which me made

     from the scene. Starting texturing our objects with the textures which we made in Alchemist. Such objects have

     always a huge amount of polygons. It depend on the object and the complete scene. (from 100 MB up to more than 4 GB).

     Rendered in Cycles but also in Eevee we had in the past fantastic results.


     The Strawberries project was rendered on a Core i9 9980XE processor, 128 GB RAM and

     2 x GeForce RTX 2080 Ti with 22 GB.


Contact:

Related Links:
1. https://blenderartists.org/t/strawberries/1156634
2. https://www.artstation.com/dee_van_hoven
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266 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of April 6, 2015 file 37217   Apr 07, 2015 Apr 07, 2015 18:32
 
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263 Render of the Week 'Zen Garden' by Henrik Debner - the Winner of the Week of August 31, 2015 file 37299   Sep 01, 2015 Sep 01, 2015 21:19
 
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259 Render of the Week 'The Winter' by Miguel Porces - the Winner of the Week of March 3, 2014 file 37447   Mar 03, 2014 Mar 03, 2014 15:21
 
258 Render of the Week 'Venice' by Paul Andruchiewicz - Winner for the Week of February 18, 2013 file 37500   Feb 18, 2013 Feb 18, 2013 23:51
 
257 Render of the Week 'Santa??' by Derek Goff - the Winner of the Week of January 27, 2014 file 37513   Jan 28, 2014 Jan 28, 2014 16:42
 
256 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of May 6, 2013 file 37542   May 06, 2013 May 06, 2013 18:35
 
255 Render of the Week 'Death Taker' by Kfir Merlaub - Winner for the Week of May 26, 2014 file 37569   May 26, 2014 May 26, 2014 18:29
 
254 Render of the Week 'Yet Another Apartment' by Enrico Cerica - the Winner of the Week of December 21, 2015 file 37665   Dec 23, 2015 Dec 23, 2015 01:38
 
253 Render of the Week 'Fossillis Ammōnītēs' by Jamie Bertenshaw - the Winner of the Week of April 6, 2015 file 37723   Apr 07, 2015 Apr 07, 2015 20:02
 
252 Render of the Year 2013 Voting Begins for Stage Two: Top 10 Finalists from Famed Render of the Week Winners! (Public) file 37746   Dec 20, 2013 Dec 20, 2013 23:44
 
251 Render of the Week 'Radical Rabbit 2.0' by Jakub Vondra - the Winner of the Week of September 30, 2013 file 37753   Sep 30, 2013 Sep 30, 2013 15:14
 
250 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 27, 2013 file 37796   May 27, 2013 May 27, 2013 19:09
 
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