July 28, 2013 8:00 AM
by Editor in Chief
Blender has been gaining recognition among game developers as a quality modeling tool and it's no wonder that this week's winner comes from the game development industry.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 28, Max Puliero.
Title: "Blue Submarine n6"
Genre: Character Modeling
Scene Setup & Textures:
I'm Max Puliero, I work full time for 'Digital Frontier' in Tokyo as characters/props modeler and I also do mobile games for 'Oyatsukai Games'. I use blender from 2.48 and I use seamless with Maya in production.
About "Blue Submarine n6:"
It's a tribute to my favorite mangaka, Range Murata. I took roughly 3 months to finish it, because I did it in my free time, almost during the night. I tried to focus on topology and testing the new SSS and hair shading in Cycles.
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