by B. N. Reporter
In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s). If you would like to have your works featured in this series, please submit your professional-quality Arch vidz
to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief
Good Arch Viz studios or artists are not common in the market as evident in their published works. Where can you find competent Arch Viz artists? How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artist(s), some of the many that are scheduled to be featured in this series.
Comfort Zone Design Lobby
by Marc James
I'm a semi-professional Blender enthusiast who has been using Blender for 2 years. I live and work in Gloucestershire, UK and have a growing love for 3D visuals, especially architecture, and a fascination with light. I have some experience with other 3D software but I always come back to Blender3D for its ease of use and user-friendly UI. I am still very much a beginner and love learning.
About "Comfort Zone Design Lobby:"
I wanted to put together an image which could be a re-construction of an old warehouse space in somewhere like Bristol, UK. I wanted the design to be stylish but fun & creative at the same time. A place where design graduates would strive to work, with lots of space and a relaxing atmosphere.
Once the building itself was modeled, I used free 3D furniture (rather than modelling the furniture myself) and the archimesh for the stairs, though I edited them afterwards.
The scene itself is fairly basic and the most interesting element to me was playing with the light. I tried many different combinations/methods e.g removing walls/ceiling panels for the sunlight and eventually settled on the dappled spotlights you see in the finished picture. There seems to be no "right" way of working with light, as it is an original image, which is both intimidating & exciting. I use the word "finished" loosely, as there are still many things I would change if I had the motivation to do so. The image was fairly heavily post-processed in Photoshop.