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  BlenderRetrospective2015.jpg  

January 11, 2016 1:30 PM

 

by Editor in Chief

 

What were the biggest Blender news in 2015--especially for professional users of Blender? Here are some of the top 10 Blender news from 2015. Please remember hobbyist-grade news may have been omitted. 

Retro2015_10.jpg  

10. AMD Supports Blender Cycles


In addition to Nvidia’s, GPU rendering in AMD’s videocards also became possible, ever since Blender 2.75.


Related link: 

http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/


Retro2015_09.jpg  

9. Game Development


Blender continued to serve as a quality tool for game development. Blender can be used with Unity as well as with Unreal Engine.
Related link: 
1. http://www.blendernation.com/2015/01/26/po-ta-to-vr-blender-oculus-rift/
2. http://www.blendernation.com/2015/10/19/interview-francois-roussel-game-developer-of-haven-moon/
3. http://www.blendernation.com/2015/08/06/punity-p-t-remake-made-with-blender-and-unity/

Retro2015_08.jpg  


8. Blender as a Cartoon Rendering Tool


“Glass Half,” another open movie released by Blender Institutes, has demonstrated Blender’s latest capabilities regarding “freestyle” rendering for 2D animation projects.

Related link: 

https://cloud.blender.org/p/glass-half/#5627bb21f0e7220061109c83

Retro2015_07.jpg  

7. 3D Animation Using Blender


Game trailers and numerous short films have been released using Blender.

Related links: 

1. https://www.youtube.com/watch?v=jCY0gpuO7eA

2. https://www.youtube.com/watch?v=s_cDGry31j0

3. http://www.blendernation.com/2015/12/31/student-short-film-optimist/

4. http://www.blendernation.com/2015/12/15/christmas-dinnersaurs/

5. http://www.blendernation.com/2015/11/05/short-film-post-human-blender-vfx/

Retro2015_06.jpg  

6. Blender as an Architectural/Product Visualization Tool


Blender’s capabilities as an architectural and product visualization tool have become more and more evident as increasing number of artists come to get a mastery of Blender. Their results have been celebrated in the weekly, Architectural/Project Visualization in Blender series released in Blendernews.org.

Related link: 
1. http://blendernews.org/xe/index.php?mid=Feature_Articles&category=1446
2. http://blendernews.org/xe/index.php?mid=Feature_Articles&category=2160

Retro2015_05.jpg

5. VFX Using Blender


Commercial and numerous music video projects have been realized using Blender as a part of the project pipeline, and some with impressive results.

Related link: 
1. http://www.blendernation.com/2015/11/18/univit-kids-commercial-made-blender/
2. https://www.youtube.com/watch?v=bvLkMHdmyZ4
3. https://www.youtube.com/watch?v=wE7Q2FQy5JQ

Retro2015_04.jpg

4. Success of Cosmos Laundromat


“Cosmos Laundromat”—Blender Institute’s 6th open movie, although distracted by the single “f” word incident—turned out to be a success in that it successfully showcased Blender’s latest capabilities. It also won the Jury’s Award at Animago, a worldwide renowned contest in the entire field of 3D animation, still, visual effects and visualization.

Related link: 
https://gooseberry.blender.org/animago-award-for-cosmos-laundromat/

Retro2015_03.jpg

3. Technical Excellence involving Blender Recognized 


Erwin Coumans, a former Blender developer received a technical achievement award by the Academy of Motion Picture Arts and Science for his development of the open source Bullet Physics library. Joshua Leung (Aligorith) and Daniel Martinez Lara (Pepeland) got their paper on Blender's grease pencil accepted into SIGGRAPH Asia 2015.

Related link: 
1. https://www.youtube.com/watch?v=YKOji6NLaPo
2. http://aligorith.blogspot.co.nz/2015/09/grease-pencil-paper-accepted-to_23.html

Retro2015_02.jpg

2. Blender-specific Third Party Add-ons and Products 

In addition to amazing third party add-ons that gives Blender unprecedented new capabilities, quality products released specifically designed for Blender are making it more attractive to 3D artists. While many of them comes with a price tag, it no doubt helps to ensure their continued maintenance and development. It’s a promising move, since the third party plug-ins and products are what have contributed to the success of existing 3D packages.
Related link: 
1. https://www.youtube.com/watch?v=K_blSorT820
2. https://cgcookiemarkets.com/all-products/snowfx-tool/?ref=2
3. http://www.blenderguru.com/product/grass-essentials/
4. https://www.thegrove3d.com/
5. https://cgcookiemarkets.com/all-products/pyro-shader-pack/

Retro2015_01.jpg  

1. Blender Gets Armed with
Native Stereoscopic Rendering Capabilities


In addition to numerous feature improvements—Light Portals, Pointedness Attributes, Open Subdiv, View Port Dof & AO, etc.—stereoscopic rendering and editing got realized from Blender 2.75 on. “Getting this feature work meant to work on the viewport, UI drawing, imaging systems, movie/IO, render engines, compositor and sequence editor.”

Related link: 
1. https://www.blender.org/features/past-releases/2-75/
2. https://www.blender.org/manual/render/workflows/multiview.html
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Notice Blender Retrospectives 2016 Blender Retrospective file 1076175   Dec 29, 2016 Feb 01, 2017 10:28
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