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June 2, 2014 8:00 AM

by Editor in Chief
 
Blender 2.71 is coming with significant fixes and improvements. One of the most obvious improvement is the Deformation Motion Blur in Cycles. Deforming objects will now show correct motion blur. And it good to see continuing flow of top-notch arts by talented Blender artists.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of June 2, 2014: Gleb Alexandrov.

Title: "Painting Robots"
Genre: Concept Art
Renderer: Cycle
  
Final Render:
ROTWA140602.jpg

Geometry:
ROTWA140602MO1.jpg

Artist's Comment
About Me: 
Hi, my name is Gleb Alexandrov. I'm a CG artist, indie game developer and author of Blender-game.com blog. I'm producing quick video tutorials about computer graphics and having fun in the process.

About "Painting Robots"
"If you hear a voice within you say you cannot paint, then by all means paint and that voice will be silenced.”--Vincent van Gogh.
Done in Blender, rendered in Cycles and post-processed in Photoshop. It took me 2-3 weeks to finish the render, going from concept painting to the final comp. 

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