August 24, 2017 8:00 AM
by Editor in Chief
It seems that it's not easy--although possible--to find Blender artists who have succeeded in pulling off convincing CG humans even among experienced Blender users. A young artist, however, come very close to creating a convincing CG human with Blender. Check out her story as to how she did it.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of August 21, 2017: Tamás Török.
I started working with Blender as a hobbyist twelve years ago. Although I studied as a computer engineer, I loved 3D graphics even more so I made a portfolio with my renders and 5 years ago I got a full-time job as 3D modeler.
Currently, I create educational real time 3D graphics with Unity. I'm happy to finish a new render because I missed 3D rendering so much!
Basically, I took on this project as a challenge. I was wondering what I could do with Cycles and the fur shader. To be honest it was harder than I thought and I've spent way more time to create this than I wanted but I'm happy with the result. I could fix small things on this image for the rest of my life but I ran out of patience so I just posted it. Modelled with Blender, textured and sculpted with Mudbox, rendered with Cycles and some color-correction with PS.