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March 28, 2017 1:00 PM

by Editor in Chief
 
Re-creating a authentic cultural environment can be a challenge but it's worth it, especially if the project is meant to be viewed by worldwide viewers including the very geographical population who are from that cultural background. This week's winner is known to be articulate in his efforts to create authentic environments. Check out how he did it this time--with ease.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartists.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the third-time-ever winner of the Render of the Week Award for the week of March 27, 2017Sergio Raposo Fernández.
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Title: "Cartoon Spain"
 Genre: Environment Design
 Renderer: Cycles
  
Final Image:
ROTWA170327.jpg

Geometries & Scene Setup:
ROTWA170327MO1.jpg  

Artist's Comments
About Me:
My name is Sergio Raposo Fernández, I am 35 years old and I live in Madrid, Spain. I love the world of animation, illustration ... since my childhood. I have painted all my life, but I started in the 3D world with Blender five years ago, and I am enchanted with this program and the CG. This year I coursed a Master in Maya, and in this artwork Cartoon Spain I have combined Maya and Blender.

About "Bazaar:"
In this artwork I inspired by my country, Spain. I wanted show a sunny day in a traditional Spanish village, keeping my cartoon style. The architecture elements in this render, as the doors, windows, shutters, roofs.. are typical of my country. 
I used Maya for modeling, and Blender Cycles for render. I used HDRI lighting, and a little post-production with Gimp
 
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