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September 9, 2013 8:00 AM

by Editor in Chief
 
One of the most important skills you can have as a 3D artist is lighting. Even with an excellent 3D model, one artist can come up with an unbelievable render while others end up with "cra**." Although the winner for this week has used a scanned model, the way he has set up the shader and lighting has successfully demonstrated the potential of Blender

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of September 9, Robert Chudy .

Title: "Steve"
Genre: Shading & Lighting
Renderer: Cycles
  
Final Image: 
ROTWA130909.jpg

Shader & Lighting:
ROTWA130909MO1.jpg  

Artist's Comment
About Me: 

My name is Robert Chudy and I am an artist from Slovakia.

About "Steve:"

This is one of the images I have created to show the capabilities of the new SSS shader in Blender. The main credit belongs to ten24.info for the beautiful model and to Brecht van Lommel for the core of the wonderful skin shader.

As for the lighting setup, I guess we have a case for "Simplicity is the ultimate sophistication". I have used the Hosek / Wilkie Sky texture for the environment map. 

Related LInks:

1. http://www.blenderartists.org/forum/showthread.php?306817-Steven-by-Ten24 

2. http://www.ten24.info/?p=1164

3. http://www.xfor.sk/
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September 9, 2013 8:00 AM by Editor in Chief One of the most important skills you can have as a 3D artist is lighting. Even with an excellent 3D model, one artist can come up with an unbelievable render while others end up with "cra**." A...  
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