April 30, 2012 8:00 AM
by Editor in Chief
To celebrate the artistic excellence of artists and studios using Blender the 3D software, www.BlenderNews.org will be featuring the Render of the Week Award once every week. This award will be given to those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award will not be given to anyone.
How, then, can you qualify for this award? Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the first winner of the Render of the Week Award: Enrico Cerica
Title: "Loft in Cloister"
Genre: Architectural Visualization
I’m working in an IT company since several years but CG and particularly 3D have always been a passion, so in 2005 I decided to start a complementary activity in the CG area and even if most of my work is based on personal projects I also do some commercial jobs. I also like to invest time in exploring new rendering solutions and I tested most of the free available render engines but today I really enjoy using Octane mainly because it’s really easy to use and the real time navigation is just great to set up the best render view. I follow the Cycles engine dev and it really becomes nicer at each new release, the development speed is very impressive, the integration into Blender and the interaction with the node compositor are just great, so you may expect some renderings with Cycles in the near future.
About “Loft in cloister:”
I first decided to reproduce a cloister here in Liège (Musée de la vie wallonne) and finally decided to transform a portion of it in a loft, probably not a good idea as such places should keep their original feeling but I had some fun to do it and could imagine myself living there. I took several photos in the cloister to have some reference images and also to create several textures like the brick walls, the windows and the vaults. I really enjoy modelling, so except two plants, everything including trees have been modelled by me. Most of the textures are grabbed on the now very popular CGTextures site.
Rendering times using Octane may vary from 1h for external scenes to about 8h for internal.
I used one or two cards (GTX480 1.5GB + GTX580 3GB) depending on the amount of required memory
Rendering uses path tracing for exteriors and path tracing or PMC for interiors
Some postpro mainly to correct exposure and to remove residual noise