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April 7, 2015  8:00 AM
 
by Editor in Chief
 
It's interesting to note how Blender has awaken hidden talents in some artists with no prior 3D training. See how one of them has come to, after a year of usage.

How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios.  If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow. 

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of April 6, 2015: Jamie Bertenshaw.
 
Title:  "Fossillis Ammōnītēs"
 Genre: Digital Illustration
 Renderer: Cycles
  
Final Image:
ROTWA150406.jpg  

Geometry & Textures: 
ROTWA150406MO1.jpg
 
Artist's Comments
About Me:
My name is Jamie Bertenshaw, I started learning to use Blender a year ago in June. I had never used any CGI/VFX software before Blender because I assumed it would be really expensive. So obviously when I found out I could get Blender for free, a whole new exiting world opened up for me. I've never enjoyed anything more than getting home after work, turning on the computer and getting stuck in to Blender.

About 'Fossillis Ammōnītēs':
I got the idea for this render one day when I read through an encyclopedia to pass the time and I stumbled across an interesting page about fossils. The ammonites instantly took my eye and inspiration struck, I drew up a quick concept image and got straight to work.
This is the project that I have had the most fun with so far, it is also the project that has been most challenging to me. Getting the materials to look right took a while, there was constant editing of tiny values in my node trees to get them to look just just how I wanted them to.
The geometry was rather difficult as well, In the end I decided the best method was to use proportional editing to get the basic shape of the mesh, and then use displacement modifiers along with subdivision to get the finer details. I used this method to model the rock, the fossil and the rocky beach.

Related LInks:
1. http://blenderartists.org/forum/showthread.php?364420-Fossillis-Amm%26%23333%3Bn%26%23299%3Bt%26%23275%3Bs
2. http://blenderartists.org/forum/member.php?229567-Jamie-B

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160 Render of the Week 'Little Pirate' by Lezly Prager - the Winner of the Week of October 5, 2015 file 34849   Oct 07, 2015 Oct 07, 2015 00:22
 
159 Render of the Week 'Out for a Waltz' by Simon Thommes - the Winner of the Week of September 28, 2015 file 37273   Sep 30, 2015 Sep 30, 2015 03:04
 
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152 Render of the Week 'Street in Lyon' by Lech Sokolowski - the Winner of the Week of August 10, 2015 file 35491   Aug 12, 2015 Aug 12, 2015 01:41
 
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149 Render of the Week 'Chilean Pools' by Alessandro Cordeiro - the Winner of the Week of July 20, 2015 file 46098   Jul 21, 2015 Jul 22, 2015 13:27
 
148 Render of the Week 'Postpro/Paintover Study' by Balazs Oszvald - the Winner of the Week of July 13, 2015 file 35092   Jul 14, 2015 Jul 14, 2015 22:27
 
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