by Editor in Chief
This week's winner will be recorded as the last and one of the best winners for the Render of the Week Award for 2013. From next week, the public voting will start for the Render of the Year 2013.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of December 2, Gleb Alexandrov.
Title: "The Brushes"
Genre: Environment Design
My name is Gleb Alexandrov (Spelle), I'm developing projects and creating art with Blender - and having fun with it. Also, I've started blog about Blender at blender-game.com, where I'm bragging about my recent pictures, discussing plans for world domination with myself and so on.
About "The Brushes:"
If you have a glass jar sitting on your table, and the jar is filled with brushes, and the sun looks into your window at the morning, you can guess what I'm going to say. About eleven o'clock in the morning brushes start to glare. Their joyful glow lasts no more than an hour. Soon the sun changes position - and the brushes go out. With them goes out something that Martin Seel called "appearing." I'm glad to present "The Brushes" to you.
Modeled, textured, lighted and composed in Blender, rendered in Cycles, minor post-processing done in Photoshop. Render time – test renders didn't promised fast render times. But fortunately, guys from Renegatt helped me tremendously with double resolution final (GPUBOX software). Approximately 100.000 polygons,plus geometry generated by fur during rendering, that's another few million, I believe. It took me nearly a month to accomplish this render. Fur bristles and shader were the biggest hurdles for me to do well.