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August 19, 2013 1:30 PM

by Editor in Chief
 
Although you need to "fake" the lighting and a lot of things to come up with production quality renders out of Blender Internal, it still is an attractive option for animation and VFX needs. Occasional renders of a few talented artists tend to testify to that fact. And this week winner is one of them.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of August 19, Paulo Ricardo S. Ribeiro.

Title: "Old Zombie"
Genre: Character Modeling
Renderer: Blender Internal
  
Final Image: 
ROTWA130819.jpg

Geometries:
ROTWA130819MO1.jpg

Textures: 
ROTWA130819MO2.jpg

Artist's Comment
About Me: 
http://blendernews.org/xe/index.php?mid=Choice_Galleries&page=3&document_srl=2332

About "Old Zombie:"
This is a new work I've done entirely in Blender 3D to compose my personal portfolio. Summing up the production process, I modeled the entire basis for "poly modeling" and detailing done in "Sculpt", used to render the internal render (BI).

Related LInks:

1. http://www.blenderartists.org/forum/showthread.php?303746-Old-Zombie

2. http://blendernews.org/xe/Feature_Articles/2309
3. http://pauloricardo3d.carbonmade.com/
4. http://www.youtube.com/user/TheRicardo3D
5. http://facebook.com/p.ricardoribeiro

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» Render of the Week 'Old Zombie' byPaulo Ricardo S. Ribeiro - the Winner of the Week of August 19, 2013 file Admin 56509   Aug 20, 2013 Aug 20, 2013 02:50
August 19, 2013 1:30 PM by Editor in Chief Although you need to "fake" the lighting and a lot of things to come up with production quality renders out of Blender Internal, it still is an attractive option for animation and VFX needs. Occas...  
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