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September 24, 2012 2:30 PM
 
by Editor in Chief
 
A signature of a 3D artist reads: "There's two types of people in the world, those who understand binary and those who doesn't." The winner for this week certainly falls into the first category of people.

Having a "binary-level" understanding of computer that eventually renders 3D images certainly has a great advantage in building efficient models. Software developers, therefore, or people who have been writing computer programs seem to have a greater potential for making the better use of Blender, once they have the ability as a visual artist. One cannot help but be amazed at the level of techniques used by this week's winner, whose production files are already available at www.BlendSwap.com.

The following video that had been made last week for this announcement to demonstrate the excellence of his model has been featured at www.blendernation.com and met with a pleasant surprise. It had over 10,000 views within a view days right after release and the views are still counting. It all testifies to the excellence of this week's winner.


How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 24, 2012: Agustin Benavidez.
 
Title: "Island"
Genre: Environment Design
Renderer: Cycles
  
Final Image: 
ROTW120924.jpg  
 
Wireframes & Textures:
ROTWAMO120924.jpg

About Me:
My name is Agustin Benavidez, I am from Buenos Aires, Argentina. I work as a software developer, but 3D graphics has been one of my main interests ever my teenage years. My first contact with the 3D “world” was a bit unusual. I went to a high school with a technical electronic degree in mind. There they taught me the Visual Basic, and the first program we were taught--which was an attempt to introduce us to the programming world--was a ping-pong game. I don't know how to explain but I just fell in love with the actual process of making that game. After a short while, I mastered the basics to achieve some sort of 3D graphics. After racking my brains out with just the basic trigonometry theory, I was able to make 3D wireframe graphics, and since then I just fell in love with all that has to do with 3D graphics--even Math which I used to hate before learning this.

During my collage years, I developed a game engine and that let me to a paid work as a game developer for PalmOS, and to other works related to software development until I met a person who gave me an opportunity to work as a 3D designer and developer for a start-up company. Our company was made up of just the three of us for three years and I was responsible for almost everything from painting the textures, animating the 3D models and coding the actual system. Those were pretty crazy times but I learned a lot, especially all about the 3D graphics from the fundamental coding issues to the high-end user needs. 

It was during that time, I discovered Blender, since I was looking for a 3D tool that could replace my 3DMax which was simply too heavy and cumbersome to use in my pipeline. I was rendering a character for an animation and I was really annoyed about the hair rendering and how slow it was. So I gave it a try to Blender. (I almost deleted it from my computer when I discover it by selecting it with the right click. I’m happy that I didn’t.) And everything started to make sense and fell into place very quickly. It had a beautiful workflow, very simple and powerful.

And the support and presence of the Blender community made it even much more appealing. I discover how great it is to join the Blender community and share. I still feel I didn't contribute enough in return for all that I received, but when I finish the project I am involved with now, I hope I can go back and keep contributing. I just love Blender and its community! I’m missing it right now.

About "Island:"
I wanted to test Cycles performing landscapes, so I setup a quick scene with 54k instances of two tree meshes each one approx. 200k and 150k polygons and four texture maps about 512^2 pixels, the blender memory indicator displayed about 200MB and the process window showed about 500MB ram so there is a bunch of memory left to put a lot more. Nice! And not that bad in time aspect as well. In my old Phenom-4 cores, the render took about 40 minutes in 100 samples in Full HD. But even at 40 samples they look quite acceptable. (A little glow and fog and color correction in the compositor.)

Related LInks:
1. http://agus3d.blogspot.com.ar/
1. http://blenderartists.org/forum/showthread.php?249664
2. http://www.blendswap.com/blends/landscapes/cycles-performing-landscapes/

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» Render of the Week 'Island' by Agustin Benavidez - Winner for the Week of September 24, 2012 file Admin 57103   Sep 25, 2012 Sep 25, 2012 03:32
September 24, 2012 2:30 PM by Editor in Chief A signature of a 3D artist reads: "There's two types of people in the world, those who understand binary and those who doesn't." The winner for this week certainly falls into the first category...  
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23 Render of the Week "Cryptocephalus" by Gabriel Tomczak - the Winner of the Week of May 21, 2012 file 59545   May 21, 2012 May 28, 2012 01:54
 
22 Render of the Week 'Sound of the Forest' by Artur Szygulski - the Winner of the Week of February 17, 2014 file 59564   Feb 17, 2014 Feb 17, 2014 14:35
 
21 Render of the Week 'Pripyat, 1987' by Anuraag - the Winner of the Week of June 4, 2002 file 60170   Jun 04, 2012 Jun 04, 2012 16:39
 
20 Render of the Week 'Urban Apartment' by Enrico Cerica - Winner of the Week of June 11, 2012 file 61463   Jun 11, 2012 Jun 11, 2012 19:03
 
19 Render of the Week 'Mischief in the Subway' by Richard Hoatland - Winner of the Week of July 16, 2012 file 62555   Jul 16, 2012 Jul 16, 2012 17:44
 
18 Render of the Week 'Lamborghini Aventador - XS Edition' by Ettienne Vorster - the Winner of the Week of December 3, 2012 file 62625   Dec 03, 2012 Dec 03, 2012 19:45
 
17 Render of the Week 'Minotaurus' by Tamas Torok - the Winner of the Week of May 28, 2002 file 63276   May 28, 2012 May 28, 2012 08:10
 
16 Render of the Week 'Simple Interior' by Eduardo Câmara - Winner for the Week of July 30, 2012 63571   Jul 30, 2012 Nov 19, 2012 17:21
 
15 Render of the Week 'Crystal Turtle' by Kevin Hays - Winner for the Week of March 9, 2015 file 64295   Mar 10, 2015 Mar 10, 2015 03:46
 
14 Render of the Week 'Remote Drone Spider' by Ben Milwood - the Winner of the Week of May 7, 2012 file 64831   May 07, 2012 May 28, 2012 01:56
 
13 Render of the Week 'Sexy Character: Redux' by Joseph Cooke - Winner for the Week of August 20, 2012 file 66897   Aug 21, 2012 Aug 21, 2012 01:16
 
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11 Render of the Week 'SSS Study' by Kent Trammell - the Winner of the Week of April 30, 2012 file 70536   Apr 30, 2012 May 28, 2012 02:02
 
10 Render of the Week 'Crononauta' by Alessandro Chiffi - the Winner of the Week of June 17, 2013 file 70873   Jun 17, 2013 Jun 17, 2013 14:59
 
9 Render of the Week 'Mephisto Concept Car' by Manuel Peter - the Winner of the Week of June 22, 2015 file 77416   Jun 24, 2015 Jun 24, 2015 03:10
 
8 Render of the Week Bidirectional Interior with Yafaray - by Olivier Boscournu - the Winner of the Week of May 14, 2012 file 82849   May 14, 2012 May 28, 2012 01:54
 
7 Render of the Week 'Alpha Rest Room' by Enrico Cerica - the Winner of the Week of October 15, 2012 file 91068   Oct 15, 2012 Oct 15, 2012 22:02
 
6 Render of the Week 'Japan Old Alley' by Joe Siu - the Winner of the Week of September 14, 2020 file 92163   Sep 16, 2020 Sep 16, 2020 03:05