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July 1, 2013 2:00 PM

by Editor in Chief
 
One significant development among Blender community is what can be noted at www.Blenderartists.org. Once dominated by "fan boys," it has now apparently  "matured" to accommodate level-headed artists, as can be seen in the following thread:
And it's great to see such artists showcasing their finest art through such forums. And this week's winner is one of them.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of July 1, Bjørnar Frøyse.

Title: "Case Closed"
Genre: Character Design
Renderer: Cycles
  
Final Image:
ROTWA130701.jpg
 
Geometries: 
ROTWAMO130701.jpg

Texture Maps:
ROTWAMO13070102.jpg


Artist's Comment
About Me: 
My name is Bjørnar Frøyse, I'm 23 years old and a 3D artist/art director at Krillbite Studio, a small game developer in Norway. I've been using Blender since I got into 3D sometime early in 2006. I mostly enjoy making characters and scenes that tell a little bit about them.


About "Case Closed:"
This one was inspired by the rather grumpy expression you often see on toads, and later on in the process influenced by the style of film noir. I wanted him to be a seasoned detective who's kind of tired of it all, but he keeps going because he doesn't have anything else to go to. That, and he's damn good at his job.

Blender was the backbone of the workflow, with Zbrush used for the toad sculpt and Photoshop for most of the post-work. Everything apart from a few masks was rendered with Cycles.

The render was first made for a contest here in Norway, and even though it did very well there, I was not satisfied with how it looked. Then SSS was added to Cycles, and it was suddenly possible for me to achieve a much better result for the skin. This motivated me to push the rest of the image a few steps further as well.


Related LInks:
1. http://www.blenderartists.org/forum/showthread.php?298603-Case-Closed
2. http://www.blenderartists.org/forum/member.php?16998-VolantKnave

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160 Render of the Week 'Nocturne' by Den Voloskov - the Winner of the Week of February 10, 2014 file 37687   Feb 11, 2014 Feb 11, 2014 00:16
 
159 Render of the Week 'Misdirection' by Julian Santiago - the Winner of the Week of September 7, 2015 file 37690   Sep 09, 2015 Sep 09, 2015 00:32
 
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157 Render of the Week 'Rocky, My Water Dragon' by Sébastien RENAULT - the Winner of the Week of February 2, 2015 file 37765   Feb 04, 2015 Feb 11, 2015 02:13
 
156 Render of the Week 'Intergalactic Music Pilot' by Oleg Memukhin - the Winner of the Week of June 30, 2014 file 37769   Jun 30, 2014 Jun 30, 2014 13:02
 
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152 Render of the Week 'Steampunk Vault Room' by Pascal Deraed - the Winner of the Week of May 9, 2016 file 37974   May 10, 2016 May 10, 2016 20:50
 
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150 Render of the Week 'Call Me Ishmael' by Lorenzo Drago - the Winner of the Week of December 1, 2014 file 38029   Dec 02, 2014 Dec 02, 2014 22:32
 
149 Render of the Week 'Dragonfly' by Julien Deville - the Winner of the Week of July 14, 2013 file 38059   Jul 15, 2013 Jul 15, 2013 21:28
 
148 Render of the Week 'Zen Garden' by Henrik Debner - the Winner of the Week of August 31, 2015 file 38081   Sep 01, 2015 Sep 01, 2015 21:19
 
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