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September 10, 2018, 6:00 PM

by Editor in Chief
 
A lot of convincing real-life human character renders have been released using extra software packages in conjunction with Blender. But how real can you get using just Blender? The work of this week's winner seems to demonstrate just that.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 10, 2018: Alexander Wilding.

Title: "Rami Malek Likeness Sculpt"
Genre: Modeling
Renderer: Cycles

Final Renders:  
ROTWA18091101.jpg

ROTWA18091102.jpg

Making-of ROTWA18091101MO.jpg
    
Artist's Comments
About Me: 
My name is Alexander Wilding. I'm 25 years old and from Germany Saarbrücken. I’m doing 3D art with a lot of passion.

About "Rami Malek Likeness Sculpt:"
I really like his character in the series Mr.Robot and I love to make 3D portraits. So I thought I make a portrait of him. Made entirely in Blender and rendered with Cycles.

Related LInks:

1. https://blenderartists.org/t/rami-malek-likeness-sculpt/1122332

2. https://www.artstation.com/alexwilding


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» Render of the Week 'Rami Malek Likeness Sculpt' by Alexander Wilding - the Winner of the Week of September 10, 2018 file Admin 10668   Sep 11, 2018 Sep 11, 2018 03:02
September 10, 2018, 6:00 PM by Editor in Chief A lot of convincing real-life human character renders have been released using extra software packages in conjunction with Blender. But how real can you get using just Blender? The work of this...  
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