May 1, 2019, 2:40 PM
by Editor in Chief
With support for SSS, hair and fur, how good can Eevee be for rendering digital human? Check out the work of this week's winner.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of April 29, 2019: Seungho Choi.
Genre: Character Modeling
I am a 3D design freelancer in Korea. I've been developing interactive content using game engines like Unity3D and Unreal Engine. And I'm doing the 3D work that I need to develop the content on Blender. Before using Blender, I used to use Maya, but now I'm only working with Blender. I've been using Blender since it was version 2.4.
I was personally interested to describe the human in 3D graphics. Recently, a real-time render named EEVEE was released built within Blender 2.8. I was wondering how to express the texture of hair or skin in this "EEVEE." So I started this project and unfortunately I'm still working on it.
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