April 18, 2016 1:00 PM
by Editor in Chief
How would your manage a crazy amount of details required in your intended scene? Check out the work of this week's winner.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of April 18, 2016: Manuel Grad.
Title: "Sci-fi City" Series No. 2
Renderer: Cycles, Photoshop
About "Sci-fi City" Series No. 2:
Creating an apocalyptic sci-fi city scene in 3D was something I couldn't really see myself doing because of the vast complexity of the subject, models, and textures in such a scene. But with smart ways to tackle it, it is very much doable. This project was all about exploring techniques and ways which allowed me to finish such an independence-day-esque scene.
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