December 25, 2020 2:00 AM
by Editor in Chief
What does a seasoned character artist come to think of Blender? Check out the winner's comments.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of December 28, 2020: Mania Carta.
Title: "I Am Waw"
Genre: Character Art
My name is Mania Carta, CG Generalist/ Technical Artist based in Tokyo, I have been using Blender since 5 month, and then it became my main workflow for any project I want to make.
About "I Am Waw:"
Regarding "I Am Waw" that I made recently, I really don’t know how it came. I wanted to achieve realism in Blender using Eevee renders but also make something Waw that I've never done before. That’s why I called her Waw. So I decided to make a Chinese title and also created her an earing design as symbol of her name (哇) because China is well known country for development and technology and then I got the idea to make her as digital real-time cyberpunk girl. I wanted to see how I far I can push Blender's real-time rendering engine. And I think I achieved what I am looking for but still I am developing more techniques to use for other future projects. Blender also is very powerful with Cycle Engine. With some previous projects I was using, with E-cycles, render engines like Setagaya and Luna Lankastar. I got surprised to see how amazing it’s fast, but then I decided to focus on realism in real-time rendering just like Unreal Engine, and Blender was the way to go.
As a character artist I am focusing on realism without the need of Path tracing renders such as Cycle, Octane, Arnold, Redhift, ect.
I use all those render engines but I wanted to focus on real-time rendering.
I know it’s really hard but I will try to develop techniques to make the real-time render the same as Cycles and other render engines.
Whenever Blender gets released, new things arrive and it continues to amaze me: the fluidity and ease of use ... I really don’t know how I can describe it, but I can only give a big applause and thanks to the whole team of Blender in Amsterdam for their hard work and making such tool not only free but most user-friendly in the hand of the artist.The freedom of creating anything is endless. And I also like to thank Mr. Ton Roosendaal.
Making something free to everyone is something only geniuses can think of and Mr. Ton Roosendaal is one of them.