August 30, 2016 11:00 PM
by Editor in Chief
Third party plug-ins and addons have made some big players in the industry where they are. Interestingly, Blender seems to be at a threshold of that situation, thanks to just that: quality third party addons. Check out what this week's winner experienced.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of August 29, 2016: George Kim.
Title: "Underground Rebel Base"
Genre: Concept Art
Renderer & Tools: Cycles, After Effects
About "Underground Rebel Base:"
This is a personal project which originally started as a canyon sculpting study, using sculpting brushes included in Rock Essentials pack for Blender. The sculpt result was satisfactory. So I decided to add and utilize my existing props and shaders to create an underground rebel base which obviously needs to be hidden under the terrain. The scene was lit by an HDRI and a sun lamp. The shader for the canyon was developed for this scene, using two color textures from the Rock Essentials and one custom-made seamless sediment texture.
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