January 11, 2016 1:30 PM
by Editor in Chief
10. AMD Supports Blender Cycles
In addition to Nvidia’s, GPU rendering in AMD’s videocards also became possible, ever since Blender 2.75.
9. Game Development
Blender continued to serve as a quality tool for game development. Blender can be used with Unity as well as with Unreal Engine.
8. Blender as a Cartoon Rendering Tool
“Glass Half,” another open movie released by Blender Institutes, has demonstrated Blender’s latest capabilities regarding “freestyle” rendering for 2D animation projects.
7. 3D Animation Using Blender
Game trailers and numerous short films have been released using Blender.
6. Blender as an Architectural/Product Visualization Tool
Blender’s capabilities as an architectural and product visualization tool have become more and more evident as increasing number of artists come to get a mastery of Blender. Their results have been celebrated in the weekly, Architectural/Project Visualization in Blender series released in Blendernews.org.
5. VFX Using Blender
Commercial and numerous music video projects have been realized using Blender as a part of the project pipeline, and some with impressive results.
4. Success of Cosmos Laundromat
“Cosmos Laundromat”—Blender Institute’s 6th open movie, although distracted by the single “f” word incident—turned out to be a success in that it successfully showcased Blender’s latest capabilities. It also won the Jury’s Award at Animago, a worldwide renowned contest in the entire field of 3D animation, still, visual effects and visualization.
3. Technical Excellence involving Blender Recognized
Erwin Coumans, a former Blender developer received a technical achievement award by the Academy of Motion Picture Arts and Science for his development of the open source Bullet Physics library. Joshua Leung (Aligorith) and Daniel Martinez Lara (Pepeland) got their paper on Blender's grease pencil accepted into SIGGRAPH Asia 2015.
2. Blender-specific Third Party Add-ons and Products
In addition to amazing third party add-ons that gives Blender unprecedented new capabilities, quality products released specifically designed for Blender are making it more attractive to 3D artists. While many of them comes with a price tag, it no doubt helps to ensure their continued maintenance and development. It’s a promising move, since the third party plug-ins and products are what have contributed to the success of existing 3D packages.
1. Blender Gets Armed with
In addition to numerous feature improvements—Light Portals, Pointedness Attributes, Open Subdiv, View Port Dof & AO, etc.—stereoscopic rendering and editing got realized from Blender 2.75 on. “Getting this feature work meant to work on the viewport, UI drawing, imaging systems, movie/IO, render engines, compositor and sequence editor.”