February 5, 2019, 10:30 PM
by Editor in Chief
One unexpected turn of event for Blender is that anyone in the world can mix their expertise with Blender's functionality to create something new, unprecedented or unrivaled. The work of this week's winner seems to be one of them. It is arguably the most convincing CG shader for a Knitwear.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of February 5, 2019: Simon Thommes.
Title: "Procedural Knitwear Shader"
I’m a physics student from Germany who made the great decision in school to pick up 3D in Blender as a hobby and didn’t let go of it.
About "Winter Morning in an Unknown City:"
This project was a texture study for fully procedural material creation in Blender. I wanted to create a realistic looking knitwear shader that can be driven by image textures and procedural patterns. It’s mostly composed of math nodes for the pattern and vector displacement for randomness. You can get the file for free on my Gumroad: https://gum.co/Knittr