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May 14, 2019, 12:50 PM


by B. N. Reporter

In addition to the Render of the Week Award, 
www.BlenderNews.org is featuring 
PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, 
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality product vidz to  www.blenderartist.org  or to the  Member's Gallery  of this site, or Contact Us  to show where your work is available on the internet.

- Editor in Chief 


How good can Blender be for your product design & visualization needs? You might find the answers in the arts and comments made by the following artist(s):

Strawberries
by JLE Studios
PVIB19051301.jpg PVIB19051302.jpg PVIB19051303.jpg PVIB19051304.jpg

Artist's Comments
About Us:
At the moment we are 28 developers / artists in our dev crew, especially 6 for laserscan, photogrammetry.
     We are searching and testing different ways for a photo-real CG artwork. Here we must distinguish
     the kind of the source objects (fruits, vegetables, technics, interior items and more). For the laserscan we are using
     different types of laser scanners. Artec Leo and/or Artec spider with a resolution from 0.2mm up to
     1 mm. The texture (Albedo) for such objects we make with a Nikon D 850, Canon EOS 5D Mark IV or 
     Canon 1 DX  Mark II. Since a few weeks we started with Substance Alechemist for the complete
     texture set like normal, roughness, ao and height maps. The complete Reconstruction in high detail
     we make in Reality Capture (laser point clouds and / or photogrammetry source files).

     Our goal is to reach a photo-real finish. One reason is also psychology! Here we distinguish the
     unconscious and the conscious part of a brain. The conscious (here the eyes) part of the brain realize 
     the artwork and send the information to the unconscious part. If the unconscious search now hundreds
     and thousands times /sec in the image for a kind of "yes I have seen this before .... or here is something
     which is wrong...). If we reach a quality where the unconscious part send the signal and say : this looks real, also
     i saw this exactly in the past....", than the brain get the signal : perhaps it is a photo or it is a part of something
     which i saw in the past somewhere (perhaps somewhere at the fruit stand, in the kitchen....)

About "Strawberries:"

Scene setup :

     At first we make some reference images with our Camera from the scene. In the case of the strawberry project

     we put the strawberries on a wooden ground in the nature. This is very important for the finished render and that we 

     have the same light and camera conditions. Second point : we make a 16k HDRI image from the setup so that

     we have the same light conditions. The albedo texture was produced in a tent. We build around such a scene a white

     tent and start to illuminate the tent from outside with different bright light sources. In the Strawberry project we used

     different "cold" light sources, warm light sources and some red led lights so that we have a uniform bright light

     inside the tent. Sometimes we make also a laser scan from the ground of the object (e.g. wooden ground, tables and more...)


     The laser-scan takes around 5 sec up to 120 - 180 seconds (dependent on the object) 

     For the texture we make 250-800 Photos. 


     Scene setup in Blender 3D 2.8. Here we combine now the environment light with the HDRI which me made

     from the scene. Starting texturing our objects with the textures which we made in Alchemist. Such objects have

     always a huge amount of polygons. It depend on the object and the complete scene. (from 100 MB up to more than 4 GB).

     Rendered in Cycles but also in Eevee we had in the past fantastic results.


     The Strawberries project was rendered on a Core i9 9980XE processor, 128 GB RAM and

     2 x GeForce RTX 2080 Ti with 22 GB.


Contact:

Related Links:
1. https://blenderartists.org/t/strawberries/1156634
2. https://www.artstation.com/dee_van_hoven
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745 Render of the Week 'Rami Malek Likeness Sculpt' by Alexander Wilding - the Winner of the Week of September 10, 2018 file 11685   Sep 11, 2018 Sep 11, 2018 03:02
 
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742 Render of the Week 'The Laser Cowboy' by Alex Treviño - the Winner of the Week of July 29, 2019 file 11731   Aug 04, 2019 Aug 04, 2019 02:34
 
741 Render of the Week 'Strogg' by Tomasz Zarucki - the Winner of the Week of January 24, 2022 11732   Jan 29, 2022 Jan 29, 2022 03:02
 
740 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of November 11, 2019 file 11733   Nov 16, 2019 Nov 16, 2019 04:34
 
739 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of May 6, 2019 file 11742   May 08, 2019 May 08, 2019 01:50
 
738 Render of the Week 'Galata Tower' by Emir Sinan Gürlek & Burak Gök - the Winner of the Week of August 5, 2019 file 11744   Aug 10, 2019 Aug 10, 2019 11:07
 
» Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 13, 2019 file Admin 11760   May 15, 2019 May 15, 2019 01:47
May 14, 2019, 12:50 PM by B. N. Reporter In addition to the Render of the Week Award, www.BlenderNews.org is featuring PRODUCT VISUALIZATION IN BLENDER a regular series, showcasing quality product viz realized in Blender, selected fr...  
736 Render of the Week 'Utopia' by Shady Hamza - the Winner of the Week of February 7, 2022 11763   Feb 13, 2022 Feb 13, 2022 01:46
 
735 Render of the Week 'RX Unit' by Nicodemus Mattisson - the Winner of the Week of December 9, 2019 file 11810   Dec 15, 2019 Dec 15, 2019 02:33
 
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733 Render of the Week 'Demon, aka 'the Human BBQ Lover!'' by Aitor Pérez Alonso - the Winner of the Week of March 18, 2019 file 11836   Mar 20, 2019 Mar 20, 2019 02:56
 
732 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of April 22, 2019 file 11841   Apr 23, 2019 Apr 23, 2019 02:38
 
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