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November 12, 2012 12:00 PM

by B. N. Reporter

In addition to the series "PRODUCT VISUALIZATION IN BLENDER,"
www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender,
selected from published artworks for (a) given week(s).  If you would like to have your works featured in this series, please submit your professional-quality Arch vidz 
to 
www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet.
- Editor in Chief


Good Arch Viz studios or artists are not common in the market as evident in their published works. Where can you find competent Arch Viz artists? How good is Blender as an arch viz tool? You might find the answers in the arts and comments made by the following artists, some of the many that are scheduled to be featured in this series.
(Individual comments and observations made by the artists does not necessarily represent official views of www.BlenderNews.org.)

A Clockwork Orange Tribute - Alex Room
by Daniel Thul
Renderer: Maxwell Render
PVIB121112_1.jpg

Artist's Comment
About Me:
My name is Daniel Thul from Uruguay. I ´m working with Blender from 2004 on for Architectural visualization.

About "A Clockwork Orange Tribute - Alex Room:"
It was modeled in Blender 2.62, rendered using Maxwell Render with the amazing script of "nildar" (http://sourceforge.net/projects/bmaxwell), and color graded in GIMP. Models and textures have been created from scratch based in the movie : "A clockwork orange" from Stanley Kubrick.
Some of my works are available at my webpage: www.pixelarq.com.
 
Related Links:
1. http://blenderartists.org/forum/showthread.php?248616-A-Clockwork-Orange-Tribute-Alex-Room

Contact info.:
pixelarq@pixelarq.com 

Reading-Corner
by Emanuele Bernardi
Renderer: Cycles
AVIB12112_2.jpg

Artist's Comment
About Me:
I'm Emanuele Bernardi. I'm an Italian CG Artist (or rather a "technician"). I started studying 3D graphic earnestly about 3 year ago, when I discovered Blender. After a year, I found a job as modeler and material creator in a render studio here in Italy. This studio creates interior and furniture renderings. There I learned a lot and I also learned using 3D Studio Max and V-Ray, and some knowledge of Photoshop for post-production and texture creation. Knowing various software has made me keenly aware of Blender's strengths and weaknesses. I always model with Blender, and then I import the models into 3DS Max for rendering.
When Blender's Cycles render engine was released, I immediately started trying it, and I tried to reproduce the studio production workflow with Blender and Cycles to achieve the same photorealistic results obtained with MAX and V-Ray in a similar, easy way. 
What I can say is that Cycles is a very cleaver and versatile render engine but Blender, IMHO, is not yet ready to reproduce all the functions of 3DS Max that are useful for this kind of work, although it has a lot of good features that commercial software do not have.
I'm using this scene (that is larger than what you see in this render) to continue experimenting with Cycles and improve my skills.The most important thing I learned from this work is that taking care of details is the only way to achieve great results.


About "Reading Corner:"
This scene is part of an entire house project I'm making to improve my skills and create a good portfolio. I started it about two year ago, but this is the better render I created since then, thanks to Cycles. I modeled everything of this entire scene (in Blender of course). All the objects in the scene are real objects found on the internet. I prefer to not design new objects, because coping existing gives me better results and I save time. Some texture are created by me and other are free textures found on the net. I lighted this scene with an HDR made by me with a chrome ball and HDR-shop, the free program to manipulate HDRs. I also added a sun lamp aligned with the HDR to increase the direct light.
The experience in my job and the study of a lot of architectural and interior photos gave me the necessary skills to create this composition, where I thought very well for each object position and color, which is very important to obtain a balanced image.
I saved this image in HDR, with a material index and a z-depth passes. Then I post-processed them in Photoshop. HDR format allows me to tweak image levels and contrast very well and preserve a lot of detail. When I'm good with tone-mapping, I convert in 16 bit image and I do the rest of manipulation, which is removing noise, tweak some colors and add effects like DOF and lens distortions.
I think that's all for this image, and I hope to create other images of the rest of the house very soon. Thank for reading!
 
Related Links:
http://blenderartists.org/forum/showthread.php?270853-Reading-Corner

Contact info.:
lelepuma@live.it
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68 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of November 19, 2012 file 44585   Nov 19, 2012 Nov 19, 2012 20:54
 
67 Render of the Week 'dune_boiserie' by Gabriele Mariotti and Alan Zirpoli - the Winners of the Week of November 19, 2012 file 47234   Nov 19, 2012 Nov 19, 2012 19:49
 
» Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of November 12, 2012 file Admin 47923   Nov 13, 2012 Nov 15, 2012 15:02
November 12, 2012 12:00 PM by B. N. Reporter In addition to the series "PRODUCT VISUALIZATION IN BLENDER," www.BlenderNews.org is featuring another regular series, showcasing quality arch vidz realized in Blender, selected from published a...  
65 Render of the Week 'Wheelchair House' by Dion Moult - the Winner of the Week of November 12, 2012 file 95636   Nov 12, 2012 Nov 25, 2012 00:46
 
64 Render of the Week 'The Most Beautiful Beach' by Matej Hudak - the Winner of the Week of November 5, 2012 file 44660   Nov 05, 2012 Nov 05, 2012 17:20
 
63 Render of the Week 2012 Bi-annual Render of the Week Award Video, from April 30 through October 22 file 41957   Oct 30, 2012 Oct 30, 2012 02:33
 
62 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of October 22, 2012 file 48499   Oct 23, 2012 Oct 23, 2012 01:40
 
61 Render of the Week 'Alien - Battle' by Alessandro Chiffi - the Winner of the Week of October 22, 2012 file 56013   Oct 22, 2012 Oct 22, 2012 19:48
 
60 Render of the Week 'Alpha Rest Room' by Enrico Cerica - the Winner of the Week of October 15, 2012 file 90562   Oct 15, 2012 Oct 15, 2012 22:02
 
59 Suzanne Awards 2012 SUZANNE AWARDS WINNERS ANNOUNCED file 36169   Oct 14, 2012 Oct 14, 2012 06:24
 
58 Render of the Week 'Fantasy Ambient' by Cristian Enache - Winner for the Week of October 8, 2012 file 47523   Oct 09, 2012 Oct 09, 2012 19:48
 
57 Render of the Week 'Fire Flower' by Alexey Lugovoy - Winner for the Week of October 1, 2012 file 55017   Oct 01, 2012 Oct 01, 2012 21:04
 
56 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of October 1, 2012 file 49765   Oct 01, 2012 Oct 12, 2012 23:30
 
55 Production Focus TEARS OF STEEL: Online Release & Production Files file 41910   Sep 27, 2012 Sep 27, 2012 14:52
 
54 Render of the Week 'Island' by Agustin Benavidez - Winner for the Week of September 24, 2012 file 56628   Sep 25, 2012 Sep 25, 2012 03:32
 
53 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 17, 2012 file 53725   Sep 17, 2012 Sep 20, 2012 23:56
 
52 Render of the Week 'Forest Path' by Igor Kozyrev - Winner for the Week of September 17, 2012 file 48692   Sep 17, 2012 Sep 18, 2012 00:10
 
51 Render of the Week 'Snail' by Maciej Stokowiec - Winner for the Week of September 10, 2012 file 45449   Sep 10, 2012 Sep 11, 2012 01:23
 
50 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of September 10, 2012 file 49375   Sep 10, 2012 Sep 27, 2012 14:47
 
49 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 3, 2012 file 60702   Sep 03, 2012 Oct 01, 2012 20:30