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September 19, 2016 1:00 PM
 
by Editor in Chief
 
Blender's shading nodes allow users to texture tremendous amount of complex objects almost "automatically" with relative ease. Check out how the winner for this week has successfully textured an extremely complex scene.

How, then, can you qualify for this award? Please remember that this award is reserved for those that are on par with or that excel top notch works published by artists and studios.  If such work does not appear during a given week, this award is not being given to anyone. Please submit your latest work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other renderer is fine as long as Blender was used as a part of your workflow. 

So, it is with great pleasure that www.BlenderNews.org introduces to you  the winner of the Render of the Week Award for the week of September 19, 2016: Guilherme Henrique
 
Title:  "The Courtyard"
 Genre: Environment Design
 Renderer: Cycles
  
Final Image:
ROTWA160919.jpg

Textures, Shader, and Sculpts Used:
ROTWA160919MO1.jpg   
Artist's Comments
About Me:
My name is Guilherme Henrique, I have worked for the past years as a freelancer for Blender Guru, and more recently getting to the role of Art Director for both Blender Guru and Poliigon websites.

About "The Courtyard:"
This one was a Artwork I made to promote Poliigon, willing to showcase the benefits of tiled textures to effortlessly create larger complex scenes. Since I always loved old architecture, a courtyard was a no-brainer for me, getting the chance to create a fully sculpted environment without having to deal with UVs or any non-creative time consuming task. All textures used here are at least 8k, and the whole scene have around 90 million polygons, taking a "funny" amount of memory to render. 

Related LInks:
1. https://blenderartists.org/forum/showthread.php?406296-The-Courtyard
2. http://blendernews.org/xe/Feature_Articles/10075
3. https://www.artstation.com/artist/sepultura


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525 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 17, 2017 file 21064   Jul 22, 2017 Jul 22, 2017 01:12
 
524 Render of the Week 'Project - Assemble' by Marco Cheng - the Winner of the Week of July 10, 2017 file 21716   Jul 14, 2017 Jul 14, 2017 04:26
 
523 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of July 10, 2017 file 21953   Jul 14, 2017 Jul 14, 2017 04:07
 
522 Render of the Week 'Artificial & Natural' by Robin Janowsky - the Winner of the Week of July 3, 2017 file 21109   Jul 07, 2017 Jul 07, 2017 01:52
 
521 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of July 3, 2017 file 36835   Jul 07, 2017 Jul 07, 2017 01:27
 
520 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 26, 2017 file 21105   Jun 30, 2017 Jul 04, 2017 13:44
 
519 Render of the Week 'the Harvester v1.0' by Cheggour Hamza - the Winner of the Week of June 26, 2017 file 24199   Jun 30, 2017 Jun 30, 2017 13:34
 
518 Render of the Week 'TRIBESMEN logo' by Dennis Mabuka - the Winner of the Week of June 12, 2017 file 22736   Jun 16, 2017 Jun 24, 2017 09:36
 
517 Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of June 19, 2017 file 22055   Jun 23, 2017 Jun 23, 2017 03:37
 
516 Render of the Week 'Deep in the Forest' by Team Dee van Hoven / JLE Studios - the Winner of the Week of June 19, 2017 file 31923   Jun 23, 2017 Jun 23, 2017 03:31
 
515 Render of the Week 'Nahil - the Builder Hero' by Daniele Viagi - the Winner of the Week of June 5, 2017 file 56869   Jun 09, 2017 Jun 09, 2017 01:31
 
514 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 5, 2017 file 21502   Jun 09, 2017 Jun 09, 2017 01:13
 
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511 Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of May 22, 2017 file 22204   May 25, 2017 May 25, 2017 19:04
 
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