May 7, 2012 8:00 AM
by B.N. Reporter
Last week, through Blender Cookie (CGCookie.com), Thomas Piemontese--a Blender artist--has shared his technique of creating a fairly believable Tornado in Blender at the following link:
His technique of "sculpting" a tornado is to combine two to three types of force fields to control the particles: (1) "Force" for "coning" the particle, (2) "Vortex" for twisting and (3) "Magnetic" for removing a screw-like look from the particles, as illustrated below:
There might be a better way to do it otherwise, but certainly Thomas' way's worth exploring as the top banner--created following his tutorial--above well demonstrates.
* Caution: You might have to use Blender 2.62 to follow his tutorials. You can download the Blender 2.62 version in zip file format at the following link:
Do not install but unzip the compressed file and run Blender from the unzipped folder.