Sign In
Sign in
English

TopBanners12062503.jpg
 
June 25, 2012 8:00 AM
by B.N. Reporter

A notable short film using Blender is about to be released on August 8, 2012 by a well-organized  international body of artists. A representative of www.BlenderNews.org who had a look at the WIP intermediate preview of the short film described it as a "Syntel-quality" short film at the least.  "Carlo" the organizer and the director for the short film "REVERSION" has responded to an interview with www.BlenderNews.org.

 

Thank you for responding to this interview, Carlo. Would you like to introduce yourself?

My full name is Giancarlo Chan Ng. I currently work as a middle manager in the business district of Makati in the Philippines. I started studying film and animation on my own starting 2006. My interest in CG immediately fell into the quadrant of semi-realistic human actors in mature situations (mostly action-oriented). REVERSION represents a culmination of my interests not just in CG animation and 3D modeling but also in Project Management (yes, I actually like managing projects!), film promotion, story writing, story telling, and interacting with people.

Reversion_shot01.jpg

What is REVERSION about?
REVERSION is an 11-minute film so at the end of the day, it's about one experience that's wrapped in another experience.  
Somewhere in the Congo, a lone security guardian under Ethercorp, the same company running the research facility, is breaking into what seems like an abandoned Ethercorp edical/research facility. The mission of this individual is not entirely clear for the audience, but in truth this is not very essential to the core experience of the 11 minute film.  What is clear from the get-go is that there is some kind of purpose involving information inside the facility.
But just then a previously unseen threat emerges... Something not entirely natural.  A chase ensues, and there is some action... The chase eventually leads to a revelation that changes the way the action is perceived from that point until the end of the short.
Basically the tormentor becomes the victim and what was previously believed to be the victim becomes the tormentor.  The one with advantage becomes the one at disadvantage. This is partially where the title comes from - because everthing "reverses".  But the title has multiple meanings not just in terms of story-reversals, role-reversals, but also has some roots in other areas of the short. 
I wish I could say more but we're trying to keep things spoiler free until August.

Could you introduce your MAGIC MOVIE MACHINE team members for this project?
We've had Sidney Carlos Morae, Jr (a professional aritst in Brazil well known for "Yo! Frankie") and Jeffrey Alan Pitts (an experienced sound designer) as well as about 9  talented artists and students invited for this project.

What's your goal for making this short film?
Simple enough, the goal originally  was to finish.  The team on REVERSION was a heavy mix of people who had experience but not enough time, and young people with no experience, but who also had limited time available to work on a picture.  Around the entire project was this sense of exploration and learning about how to make the best images possible with little more than just what we had at home. As the film started coming together, and as we started doing select previews, it became clear that the film (and the Team) had more potential in it and thus we are having to assess our goals now with a view to what is possible.
It helps that REVERSION, in the end, has become a story larger than the 11-minute time frame can allow.  So we have to see what comes.

Reversion_shot02.jpg

Why did you choose Blender?
For students and people like me with no means to access the kind of software and assets used by professionals, Blender was the only real choice.  But that is not the complete answer, and is only valid to answer the question of why I chose Blender to learn Computer Animation a few years ago. 
REVERSION partially came about from the growing understanding amongst all of us that Blender was quickly maturing into something that is very capable. Everything you see in REVERSION is done in Blender. Modeling, Animation, Visual Effects, Lighting, Smoke, Atmospherics, IK rigging.  The color-grading is also done in Blender Compositor using Nodes. There is nothing in this film that was created in another application, save for the texture maps which were made in either Gimp or Photoshop.
The music was done in Apple Logic and I believe Jeff uses Apple Final Cut Pro for the Sound Design.

Other than Blender, what softwares are you using?
We used Blender for Modeling, Rigging, Animation, Visual Effects, Video Editing, Video Compositing, Color-Grading. We used Photoshop and Gimp for Textures.  We used AVIDEMUX for some video processing compatibility with Apple Final Cut Pro. Apple Final Cut Pro was used in Sound Design.  VirtualDub Surround is used for final multiplexing of the Images and Audio together. 

Did you utilize motion capture technology?
REVERSION does not use Motion Capture technology.  We have been asked this question a number of times and the truth is that REVERSION's final motion is done in passes.  At the root of REVERSION's animation is a very old-fashioned method involving video footage study and thumbnail drawings. 

Reversion_shot03.jpg

What's your plan after the release of REVERSION?
Since the trailer came out, some parties have started approaching us about the potential of this film.  We are evaluating our options and we cannot reveal much in this area at this time.

Thank you, Carlo, for your response. And we hope the best for your MAGIC MOVIE MACHINE team and for REVERSION soon to be released on August 8, 2012.

REVERSION is a pioneer project for decentralized "cell production", as Carlo puts it, where artists from all over the world can be organized to produce a professional quality film. Please tune in for a future article, where Carlo will illuminate on the process.

Related Links:
1. http://reversionmovie.blogspot.kr/
2. http://www.blendernation.com/2012/04/16/movie-project-reversion/
List of Articles
Subject Date Viewssort
Blender Retrospectives 2020 Blender Retrospective Feb 20, 2021 225374
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for Animation & VFX file Jan 25, 2020 577825
Tutorials Free Online Blender Tutorials Released in 2019 Worthy of Your Note - for CG, Games & Viz file Jan 25, 2020 440624
Tutorials Top 12 Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 447313
Tutorials Top 15 Highest-Rated Free Online Blender Tutorials Released in 2019 file Jan 25, 2020 390656
Tutorials Free Online Blender Tutorials Released in 2018 for Blender 2.8 file Jan 23, 2019 360638
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for CG, Games & Viz file Jan 23, 2019 701315
Tutorials Free Online Blender Tutorials Released in 2018 Worthy of Your Note - for Animation & VFX file Jan 23, 2019 423810
Tutorials Top 12 Free Online Blender Tutorials Released in 2018 file Jan 23, 2019 359603
Render of the Year Render of the Year Awards 2018: Winners Annouced file Jan 02, 2019 396330
Blender Retrospectives 2018 Blender Retrospective file Jan 02, 2019 390741
Tutorials Top 12 Free Online Blender Tutorials Released in 2017 file Jan 09, 2018 985376
Blender Retrospectives 2017 Blender Retrospective file Jan 01, 2018 711906
Render of the Year Render of the Year Awards 2017: Winners Annouced file Dec 26, 2017 565683
Tutorials Top 12 Free Online Blender Tutorials (Videos) Released in 2016 file Jan 16, 2017 780252
Blender Retrospectives 2016 Blender Retrospective file Dec 29, 2016 1075808
Render of the Year Render of the Year Awards 2015: Seven Winners Annouced file Jan 20, 2016 805273
Blender Retrospectives 2015 Blender Retrospective file Jan 12, 2016 776921
Tutorials Top 12 Free Online Blender Tutorials Released in 2015 file Jun 26, 2015 820455
Render of the Year Render of the Year Awards 2014: Five Winners Annouced file Jan 02, 2015 829083
Tutorials Top 12 Free Online Blender Tutorials Released in 2014 file Dec 11, 2014 868409
Render of the Week 'Vilet' by Lucas Giudici de Barros Falcao - Winner for the Week of February 25, 2013 file Feb 26, 2013 55858
Render of the Week 'Alien - Battle' by Alessandro Chiffi - the Winner of the Week of October 22, 2012 file Oct 22, 2012 56032
Render of the Week 'Old Zombie' byPaulo Ricardo S. Ribeiro - the Winner of the Week of August 19, 2013 file Aug 20, 2013 56534
Render of the Week 'Island' by Agustin Benavidez - Winner for the Week of September 24, 2012 file Sep 25, 2012 56649
Product Visualization PRODUCT VISUALIZATION IN BLENDER for the week of June 25, 2012 file Jun 25, 2012 57339
Render of the Week 'Come Hell or High Water' by Julian Fischer - Winner of the Week of July 9, 2012 file Jul 09, 2012 58114
Render of the Week "Cryptocephalus" by Gabriel Tomczak - the Winner of the Week of May 21, 2012 file May 21, 2012 58885
Render of the Week 'Sound of the Forest' by Artur Szygulski - the Winner of the Week of February 17, 2014 file Feb 17, 2014 59027
Render of the Week 'Pripyat, 1987' by Anuraag - the Winner of the Week of June 4, 2002 file Jun 04, 2012 59570
Architectural Visualization ARCHITECTURAL VISUALIZATION IN BLENDER for the week of September 3, 2012 file Sep 03, 2012 60719
Render of the Week 'Urban Apartment' by Enrico Cerica - Winner of the Week of June 11, 2012 file Jun 11, 2012 60885
Render of the Week 'Mischief in the Subway' by Richard Hoatland - Winner of the Week of July 16, 2012 file Jul 16, 2012 62048
Render of the Week 'Lamborghini Aventador - XS Edition' by Ettienne Vorster - the Winner of the Week of December 3, 2012 file Dec 03, 2012 62141
Render of the Week 'Minotaurus' by Tamas Torok - the Winner of the Week of May 28, 2002 file May 28, 2012 62643
Product Visualization Blender for Furniture Design - Claas Kuhnen file Apr 29, 2013 62841
Render of the Week 'Simple Interior' by Eduardo Câmara - Winner for the Week of July 30, 2012 Jul 30, 2012 63020
Render of the Week 'Crystal Turtle' by Kevin Hays - Winner for the Week of March 9, 2015 file Mar 10, 2015 63761
Render of the Week 'Remote Drone Spider' by Ben Milwood - the Winner of the Week of May 7, 2012 file May 07, 2012 64214
Tutorials 'Subsurface Scattering' in Cycles Revealed file May 21, 2012 65265
Industry News www.BlenderNews.org launched file Apr 07, 2012 65772