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November 5, 2012, 2012 8:00 AM
 
by Editor in Chief
 
Among numerous renders posted by users of Blender, what is it that makes certain renders stand out from others? Certain renders obviously show tremendous amount of time and effort put into it, but a single flaw can ruin the entire project, such as a conspicuous error in the anatomy of a body part, or a "flaunt" flaw in a texture, or a bad lighting that turns a masterpiece into a "student" render. But obviously many of such renders are just a short distant away from being a masterpiece. The render of this week winners has shown no such flaws without being deliberately "lazy."

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best  work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of November 5, 2012: Matej Hudak.
 
Title: "The Most Beautiful Beach"
Genre: Environment Design
Renderer: Octane
  
Final Images: 
ROTWA12110501.jpg
 
ROTWAMO12110501.jpg

Artist's Comments:
About Me:
http://blendernews.org/xe/Feature_Articles/2091

About "The Most Beautiful Beach:"
The Most Beautiful Beach ... is a virtual beach. I created this project as a part of a simulation workflow. I simply tried to create a wet sand look with simple procedural textures and Octane Renderer. 
I did not use a standard texture for this project, since I did not want to create something huge and complicated. However, it could be simplified and a lot of triangles could be replaced with a texture. Sand is procedural noise, pebbles are procedural turbulence and glass pieces are just dark glass material.

Related LInks:
1. http://blenderartists.org/forum/showthread.php?271194-The-Most-Beautiful-Beach
2. http://blenderartists.org/forum/showthread.php?261717-Rainy
3. http://blendernews.org/xe/Feature_Articles/2091

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