September 23, 2013 8:00 AM
by Editor in Chief
The Project Mago--or the Tears of Steel which became its final title--has successfully demonstrated Blender's capability as a full-fledged VFX tool. Tools, however, are meaningless, unless you have competent artists who can used them. This week has seen a render of one of such artists.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. A Vray render or any other render is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of September 23, Nicolò Zubbini.
Title: "Old District"
Genre: Environment Design
Renderer: Cycles & Blender Internal
I’m a 3D environment artist, i work on everything environment or hard-surface for architectural visualization, game environments and VFX/advertising. I worked on environments for project Mango-Tears of Steel at the Blender Institute. ( models and textures and shaders, mainly for the dome environment)
About "Old District:"
This is a personal project made during the summer of 2013. This hipoly environment still was created in Blender ( Cycles render, BI volume light, post in compositor) with textures in Blender and Gimp. For more information can be found on my blog at: http://nizuvault.wordpress.com/