Articles 948

June 18, 2021 2:00 PM
by Editor in Chief
Check out the ingenious way the artist manage to animate convincing beach waves without time-consuming liquid simulations!
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, Eevee or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 14, 2021: Jan Flormann.
Title: Escape from the World
Genre: Environment Art
Renderer: Eevee
Final Render

Final and Making-of Video:
Artist's Comments
About Me:
My name is Jan. I am located in Germany and I use Blender for my private projects and also for freelancing jobs.
About "Escape from the World:"
My goal for this piece was to create an inviting scene, especially focusing on the water. I wanted to see how far i could go in terms of creating a realistic render in the Eevee render engine.
Regarding the waves, at first I created the mesh for the ocean and used a displacement modifier to get the moving waves. I used video footage of an aerial view of the ocean as texture for the displacement. It already had a nice rolling wave effect, but the transition to the beach did not look good, so I added another mesh between water and beach mesh to add a surf. It uses a shrinkwap modifier to make it move along with waves from the water mesh. I used another video clip of a shoreline as color texture for this and also as the input for the alpha.
I tweaked the alpha until I only had the white foam visible and ended up with a surf sitting on top of the water waves mesh. Also had the to make the video clips for the textures looping, so you that there is no visible cut when the footage starts again.
I tweaked the alpha until I only had the white foam visible and ended up with a surf sitting on top of the water waves mesh. Also had the to make the video clips for the textures looping, so you that there is no visible cut when the footage starts again.
Related LInks:
1. https://blenderartists.org/t/escape-from-the-world/1299766
2. https://blenderartists.org/u/keeek/activity/portfolio