July 12, 2016 11:50 PM
by Editor in Chief
Re-using well-made Cycles shader can save much of your time in your workflow, as was in the case of this week's winner.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of July 11, 2016: George Kim.
Title: "United Earth Mothership - Concept 2"
Genre: Concept Art
Renderer & Tools: Cycles, After Effects
(Background image credit: NASA)
4K Animation Test
Sci-Fi Shader & Textures Used
About "United Earth Mothership - Concept 2:"
This is an additional concept art created for CGSociety’s 15th year Anniversary Challenge called "Thrust--a concept spaceship design competition." After finishing the initial entry--which was also featured at BlenderNews (http://blendernews.org/xe/Feature_Articles/12129) a few weeks ago--I wanted to try the modified Sci-Fi Cycles shader to create another scene that would look massive. Though the shader didn't hold up to extreme closeups, it did hold up to another "mothership shot." Due to the simplicity of the mothership model with all the other assets already on hand, the new mothership shot didn't take more than 4 hours.