June 28, 2016 3:00 PM
by Editor in Chief
Cycles has turned Blender into a very competitive arch-viz renderer. Check out the works of this week's winner.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 27, 2016: Lech Sokolowski.
Title: "Brooklyn Interior"
Genre: Architectural Visualization
My name is Lech Sokolowski and I'm a devoted Blender user since 2008. I'm working as a professional 3D artist, production manager and Blender tutor. Since 2011, I wrote numerous articles and Blender related tutorials which were published in 3D Artist Magazine.
I'm also the founder and developer of chocofur.com - website focusing on popularizing Blender in commercial product and architectural visualization. Through the website I'm also providing professional Blender 3D assets at: store.chocofur.com
If you're looking for people using Blender in day to day professional work, be sure to drop me a message. I'd really appreciate it!
About "Brooklyn Interior:"
I wanted to share with you my latest project done in Blender. It's an interior scene I worked on in my free time for the past week where I tried to stress the Cycles a bit more and see the results.
The pictures took from 3:30 to 4:30 render time on a single Titan X (which I thought would preform a bit better) for 4000 samples (except of top view which took 2000 samples). I wasn't using the denoise branch from lucas yet or any other walkarounds, just a standard Blender build and PT with some tweaks. Memory usage was kept below 4GB.
The pictures were saved as 32bit exr's and later color corrected in Photoshop. I was also using direct and indirect glossy passes for enhancing the illumination and reflections.