May 18, 2017 7:00 PM
by Editor in Chief
Modesty--or the ability to know your weakness--helps. Notice out how the winner for this week has prudently chosen to hide the part around the eyes. Your purpose is to sell the shot--not to "show and tell" your abilities.
How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.
So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of May 15, 2017: Domenico D'Alisa.
Title: "EUHEMERISM - EATEN Character Concept"
Genre: Concept Art & Modeling
My name is Domenico D'Alisa. I'm a freelance 3D artist from Naples, Italy--graduated in "3D Character Creation" at "Scuola Italiana di Comix" in 2016.
About "EUHEMERISM - EATEN Character Concept:"
"Euhemerism" is the following of my previous personal free-time project EATEN.
The base idea for the characters concept was try to image a modern, murky religious icon, something less godly and more human.
The main character at lowest settings have a total of 30,657 faces and 61,292 triangles, biggest textures are in 4k.
-Zbrush for base concept, human body, early retopology and cloth sculpting
-Marvelous Designer 5 for cloths
-Blender for retopology, baking and painting textures, props, rig and pose
-Photoshop CS6 for textures and post-processing
-Cycles for rendering