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May 13, 2013 8:00 AM

by Editor in Chief

A notable phenomenon has been noticed by www.BlenderNews.org, while contacting potential nominees for the Render of the Week Award or artists for 'Product Visualization in Blender' series. Some of the creators of amazing or professional quality renders turned out to be young people still in high school! It turned out that this is not an isolated incident. Should they and their works be dismissed, since the Render of the Week Award or the 'Product Visualization in Blender' series or is for adults who can "afford" to work as freelancers and studios?
Recently some of them have been introduced in an article entitled "Blender Whiz." It has been decided that "Blender Whiz." will be featured as a series, whenever such talented young artists are discovered. Studios and directors, keep your eyes on these young talents as your potential future employees!
So, it is with great pleasure that www.BlenderNews.org introduces to you Tayfun Ozdemir for his work "Jaguar XKR-S." Tayfun will turn 18 in a few month. He is now in his 11th week of  university.

Title: "Jaguar XKR-S"
Genre: Product Visualization
Renderer: Cycles

Final Image:
BW130513.jpg

Geometries:
BW130513_mo.jpg

Tayfun's Video Tutorial:

Tayfun's Comment

About Me: 
My name is Tayfun Ozdemir and I am 18 years old. I am a self taught Blender artist and I've been using Blender for almost 4 years now. I run a small YouTube channel under the username 'blazraidr'  which contains many more of my complete and incomplete work. I enjoy using Blender because it allows me to synthesize my imagination into a work of art.

About "Jaguar XKR-S:" 
This particular work was a personal challenge to produce a render which was as realistic as possible. I wanted to maintain simplicity in complexity and hence I added as much detail as I could to this model, while striving to keep the final image 'clean'. The rendering side was simplified through CUDA rendering, which allowed almost instantaneous feedback to minor and major changes to lighting and shaders. Many reference pictures were used to get the most accuracy.

Related Links:
1. http://blenderartists.org/forum/showthread.php?288792
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