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June 18, 2018, 11:40 P{M

by Editor in Chief
 
Part of the reason for the serious attention given to Blender could be attributed to its powerful particle system. Have you ever tempted to push that to its limits? Check out work of this week's winner.

How, then, can you too qualify for this award? Please have in mind that this award is reserved for those that are on par with or that excel top-notch works published by artists and studios. If such work does not appear during a given week, this award is not being given to anyone. So please submit your best work to www.blenderartist.org or to the Member's Gallery of this site, or Contact Us to show where your work is available on the internet. It doesn't have to be a Blender render, internal or Cycles. Any other render engine is fine as long as Blender was used as a part of your workflow.

So, it is with great pleasure that www.BlenderNews.org introduces to you the winner of the Render of the Week Award for the week of June 18, 2018: Jelle van der Maden.

Title: "Welcome to the Jungle!"
Genre: VFX
Renderer: Cycles

Final Render: 
ROTWA180618.jpg

Making-of
ROTWA180618MO.jpg
  
Artist's Comments
About Me: 
I've been a professional 3d artist for more than 12 years, currently employed at Damen Shipyards in The Netherlands. Started using Blender professionally since 2014, never looked back.

About "Welcome to the Jungle!:"
This project was actually started to see if I could make a believable jungle environment with thick dense forest. Wasn't necessarily trying to make a cool render at all. It was more of a Blender particle system experiment, how to be efficient with your 3d models and trying to push the particle system to its limits. Never actually got to its limits, I could easily render my jungle packed with 50.000 3d trees (7 particle systems) on my i7 CPU (32Gb ram). Even put 100.000 extra 2d trees in the background, still no problem (although I had to limit the particle amount in the viewport of course). So, next, I decided to go for a render and sculpted an "s" shaped river/jungle scene (800mx400m) for a nice composition. Still, the composition needed a subject (although for me the jungle was kind of the subject of course). Maybe a canoe, or a boat? Flying birds? Why not a helicopter! That's how the Apache ended up in the scene. The water mist was kind of tricky to pull off, it's a Blender smoke simulation I linked into the scene, it tripled my render time but it was worth it.

Related LInks:

1. https://blenderartists.org/t/apache/1114175

2. https://www.artstation.com/jelle77

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June 18, 2018, 11:40 P{M by Editor in Chief Part of the reason for the serious attention given to Blender could be attributed to its powerful particle system. Have you ever tempted to push that to its limits? Check out work of this week's w...  
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